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Pyrohydra Solitary, Huge, Magical Bite (d10+5 damage 1 piercing) 24 HP 2 armor Reach, Near Special Qualities: Will heal any wounds not inflicted on a head, Multiple heads "But what if we added more fire?" - An overenthusiastic mage Instinct: Defend its horde
- Attack with multiple heads
- Firebreath
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Thunderbeast Solitary, Large Lightening Bolts (d10 damage) 20 HP 1 armor Ignores Armor, Near Special Qualities: Turn into lightening to escape If you see a bolt of lightning flash across the ground instead of from the sky, you may have just caught a glimpse of a Thunderbeast. And if you hear a peal of thunder that lasts longer than it should, that may be a Thunderbeast's roar. It carried storm clouds on its back so it can produce lightening regardless of the local weather. Instinct: Run off ever accumulating energy
- Run across the land
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Magmarbeast Solitary, Large, Devious Tusks (d8+4 damage 1 piercing) 16 HP 1 armor Forceful Special Qualities: Unaffected by lava With the power to create volcanos and cause them to erupt with a bark, Magmarbeasts are the worst nightmare of any mountain-dwellers. When not forcing magma out of the planet's core, they can be found racing through grasslands and creating warm summer breezes. Instinct: To expand its territory
- Cause volcanic eruptions
- Traps foe in a circle of fire
- Batting with its huge paws
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Aurorabeast Solitary, Large, Intelligent Frost Breath (w[2d10] damage) 16 HP 1 armor Reach, Ignores Armor, Near Special Qualities: Can run on water This mystical dog-like creature constantly journeys in search of places with pure flowing water. Aurorabeasts wield the power to instantly purify any contaminated water they find. Legends state its fur is softer than silk, but no one has ever gotten close enough to know for sure. Instinct: Cleanse fouled water
- Freeze any water it touches
- Summon the North Wind
- Leave an afterimage
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Quetzalcoatl Group, Huge, Divine, Organized Fangs (b[2d10+7] damage 1 piercing) 20 HP 2 armor Reach Special Qualities: Flight The king of all serpents, Quetzalcoatls soar above the clouds with ease on multicoloured wings. Monstrous creature. Lovely plumage. Instinct: Follow the command of Hueteo
- Guard Arcadia
- Roar to call others of its kind
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Giant Venus Flytrap Solitary, Large, Stealthy, Terrifying, Amorphous Crushing Bite (d10 damage) 19 HP 2 armor Near Special Qualities: Its huge jaws are covered in a foul-smelling acid There's a difference between tripping over a vine, and having the vine trip you. Instinct: to feed
- Ensnare and Feast on anything that crosses its path
- Appears lifeless until it traps prey
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Ahlber (a.k.a. Firebird) Solitary, Magical, Divine, Devious Fiery Wings (b[2d10+2] damage) 12 HP 4 armor Close Primarily diurnal, seeing an Ahlber at night is enough is enough to send even the most hardened warriors into a panic. Through an Ahlber's eyes, Soltzen can peer more easily into the world of the mortals. Rumours state that anyone who harms these giant birds will be cursed with bad luck, and for good reason; Anything that touches an Ahlber will instantly burst into flames. Instinct: Follow the command of Soltzen
- Set fire to its perch
- Curses its attackers with bad luck
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Crushturtle Solitary, Large, Cautious Pressurised Water Blast (d10+2 damage 1 piercing) 20 HP 6 armor Forceful, Reach Their name is a misnomer, being technically a type of tortoise. They are masterful swimmers despite their hulking form, shooting water out from its shell to propel itself in any direction. When it does appear on land, this same technique allows Crushturtles to brutally bombard its enemies with blasts of water, using its great bulk to withstand the recoil of its own attack. The jets are capable of punching holes through thick steel. Instinct: To defend its territory
- Shoots twin jets of pressurised water