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Monsters by jashin25

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  • Becca, mistress of night Solitary, Magical, Stealthy, Intelligent, Terrifying
    Draining kiss, claws. (b[2d12] damage 1 piercing) 20 HP 6 armor
    Close, Ignores Armor
    Special Qualities: Looking into her eyes fills the observer with dread

    Mistress of the night, Becca is an ancient vampire. She has lived through many kingdoms and some say was the mother of all vampires. Instinct: Drink blood, enthrall others

    • Consumes life force
    • Can mesmerize others
    • Can take the form of mist, a bat, and terrify others
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  • Solaran guardian Solitary, Large, Divine, Magical, Cautious, Construct
    A pair of spiked shields. (d10+4 damage) 26 HP 6 armor
    Forceful
    Special Qualities: Made to obey orders of commanders of solaran. Powered by sunlight.

    The guardians are constructs unearthed by solaran historians. Large mechanical creatures powered by sunlight. When light is blocked they lose strength and speed. Instinct: To stop, to dominate

    • Defend solaran places of interest.
    • Can cast magic to ensnare enemies.
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  • Commander ignis Solitary, Magical, Intelligent, Cautious
    A silver rapier enchanted with a flame crystal at the hilt. (d10 damage 2 piercing) 12 HP 6 armor
    Close, Far

    Commander ignis is a member of solaran. A low ranking commander who shows great promise with his magical abilities and combat prowess. Fighting with a rapier, a buckler when needed, but perfering to use his fire based magic. Instinct: Incinerate unholy creatures. Purify evil.

    • Command grunts, manage tactics
    • Casts fire based spells.
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  • Solaran Grunt Group, Organized, Intelligent, Cautious
    Swords, shields, crossbows. (b[2d8] damage) 6 HP 5 armor
    Close, Far

    The solaran grunts are the main force of solaran. They carry out missions effectively and protect towns from creatures of the night along with hunting them down for both sport, and as their divine duty. Instinct: Destroy creatures of night

    • Defends town, follows orders
    • They fight intelligently, targeting weaker enimies first
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  • The Leviathan Solitary, Huge, Magical, Hoarder, Planar
    Smashing things, water cannons (d12+7 damage) 24 HP 3 armor
    Reach, Forceful, Ignores Armor, Far

    The leviathan is a large, dark blue monster the size of several city blocks. It plows through forests destroying them without care, making sure to kill any humans it can find. it has multiple water tendrils that it can control at will. Instinct: Destroy the sentient races of parthax

    • Destroying the land
    • Can control and manifest water
    • it can summon water at will from portals on its back.
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  • Ravial Solitary, Magical
    Flurry of blows (b[1d10+2] damage 2 piercing) 12 HP 3 armor
    Close, Near

    The younger of the raggio twins. Ravial attacks using precise flurrys of unarmed strikes, disabling opponents and sometimes striking with the raw force of the elements. Instinct: to kill

    • cause terror
    • Elemental fists
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ravia Solitary, Stealthy, Magical, Devious, Intelligent
    Sharp nails (d6 damage 1 piercing) 12 HP 2 armor
    Close

    Ravia is the eldest of the raggio siblings. She dances and sings entrancing songs as her brother ravial attacks the hypnotized players. Instinct: to distract

    • Entrance with dance
    • Make two illusions of itself
    • hypnotize and manipulate players
    • Distracts players to allow ravial to attack
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  • Fallen Pharaoh Knathi Solitary, Magical, Intelligent, Hoarder
    Useless scepter (d10 damage) 16 HP 0 armor
    Close, Near

    The result of the Pharaoh killing non-combatants. Their immortality and most of their power has been stripped by Ra. Instinct: Command undead

    • Uses other undead as shield
    • Command Undead
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  • Pharaoh Knathi Solitary, Divine, Magical, Intelligent, Cautious, Hoarder, Amorphous
    Scepters beam (b[2d12+4] damage) 23 HP 6 armor
    Close, Forceful, Ignores Armor, Far

    Khathi was the pharaoh of this land many millenia ago. In his culture, mortal combat is a sport, but killing someone who has refused throw a single blow is dishonorable. Instinct: Kill trespassers

    • Command undead
    • can drain players of 1d8 life.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Sandworm Solitary, Large
    Bite (d10+2 damage 2 piercing) 16 HP 3 armor
    Sharp Scales (d6+2 damage 1 piercing)
    Special Qualities: can burrow through sand easily.

    The Sandworm is an enormous insect that hunts large prey such as humans and their beasts of burden. they sleep deep under the sand but and hard or quick movements on the surface will wake them up. Instinct: To eat any prey that disturbs its

    • Follows the shifting of the sand
    • Isolate a player
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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