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Monsters by Mazaranth

  • Demon of Shadow and Flame Solitary, Huge, Planar
    Flaming whip (b[2d10+4] damage) 24 HP 3 armor
    Reach, Forceful

    An ancient evil loosed upon our unsuspecting world. Mighty and terrible they serve the Highest Evil and are bound to its will. They mimic their master, dominating all lesser creatures and destroying those that defy them. They are wicked and cruel and they will not cease until all that is Good in this world is extinguished. Instinct: To dominate

    • Dismember
    • Terrify
    • Summon flames
    • Spread darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadeotaur Solitary, Large, Magical, Intelligent, Construct, Terrifying, Amorphous
    Claws (d8 damage 1 piercing) 23 HP 5 armor
    Special Qualities: Necromantic creation, rotting upper torso, lower torso of sheer darkness

    A true horror of the undead, the shadeotaur (shay doh tar), was a creation of a cruel and patient necromancer. That mage's name is lost to time but their methods, unfortunately, have endured. Most shadeotaurs appear with the head and torso they had in life (dead and rotting, of course) and a column of plasmatic shadow for a lower body. The longer a shadeotaur exists, the more the shadow consumes it. eventually, it becomes utter, freezing dark. Shadeotaur Creation: A minotaur is lured into a maze and is tortured physically and mentally over many decades. When the Minotaur spirit is finally broken it is extracted into an obsidian crystal of finest make. The heart is torn from the body. The crystal is then infused with foul spells, inscribed with demonic runes and shut out from all light. The body must be placed in a sealed environment such as a dungeon or deep cavern. Lastly, the crystal is placed where the heart once was, bringing undeath to the fallen minotaur. If the environment is not sealed the shadeotaur will eventually dissipates as freedom is too much for it to bear. Powerful (and careful) necromancers use them to guard precious treasures and ancient magics. Shadeotaur's special attacks: - Labyrinthine Touch (1/day), any PC that is touched by a shadeotaur is lost in the maze of its own mind for 1d6 turns - Spectral Weapon (at will), the creature can create a ghostly great axe (1d10+2 dmg) - Dark Sweep (3/day), the shadeotaur envelops 1d2 PC's, halving their movement Instinct: To imprison

    • A horrid creation inflicting its own wretched fate upon any it meets.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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