-
Nocticula Solitary, Magical, Stealthy, Devious, Organized, Intelligent, Hoarder, Planar Close, Near Special Qualities: Shapechange at will; Seductive presence; True Seeing; Regenerates health; Flying; Immune to charm & compulsion effects, death effects, electricity, fire, petrification & poison; Half-damage from acid & cold; Nocticula is the demon lord of assassins, darkness, and lust. Having been the first succubus and then having ascended to become a demigoddess, Nocticula now sets her eyes at a greater prize—full divinity. What kind of deity she might become is anyone’s guess—some believe that Nocticula is secretly seeking redemption from her demonic nature. Others say these rumors were seeded by Nocticula herself as a grand lie to distract her enemies from her true goal of becoming an assassin and seducer of gods. Instinct: to become a deity
- Seduce & Beguile
- Pretend to be someone else
- Weave abyssal magicks
- Drain life energy during an act of passion
- Summon lesser demons
- Unleash the symbol of death
- Dominate a mind
-
Lemure Horde, Planar, Terrifying, Amorphous Dripping claws (d6 damage) 10 HP 1 armor Close Special Qualities: A body of filth and diabolical flesh The least of devilkind, lemures roil forth from the ranks of souls damned to Hell, shapeless masses of quivering flesh. What spark of instinct or memory lingers on within a lemure's semi-consciousness regularly shapes its features to mimic those of its tormentors or the tortured souls around it. Grotesque and useless, a lemure's features speak nothing of what it once was. Many exhibit multiple terrible visages or are nothing more than churning pillars of cancerous flesh. Only their knobby, flailing limbs work as they should, and those they merely use to destroy any non-infernal life that draws too near. Moving lemures typically congeal in forms over 4 feet tall and weigh upward of 200 pounds, though when at rest these disgusting fiends often appear to be little more than lumps of melted flesh and malformed features. Instinct: destroy all non-infernal life
- Claw messily
- Cry out for more of its kind
-
Imp Horde, Tiny, Stealthy, Magical, Devious, Organized, Intelligent, Planar Sting (d6 damage) 7 HP 2 armor Hand Special Qualities: Immune to fire & poison; Half-Damage from acid & cold; Flight Born directly from the pits of Hell, imps are among the least of the true devils; these vicious, manipulative fiends, however, hold an important role in the corruption of mortal souls. Unfettered from the ranks and duties of diabolical armies, imps delight in any opportunity to travel to the Material Plane and subtly tempt mortals toward acts of ever-greater depravity. Imps vary widely in appearance, ranging through a spectrum of bestial traits and grotesque body shapes, though most take the forms of red-skinned, winged humanoids with bulbous features. Such a typical imp stands a mere 2 feet tall, has a 3-foot wingspan, and weighs 10 pounds. Instinct: Tempt mortals
- Stealthily influence a target
- Disappear from sight
- Weave a suggestion spell
- Drain a foe's reflexes
- Call upon an Imp swarm
- Commune with stronger forces