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Monsters by Interfect

  • Corrector Group, Magical, Divine, Intelligent, Planar, Terrifying, Amorphous
    Stun Spell (d8+2 damage) 9 HP 7 armor
    Close, Reach, Near
    Special Qualities: They look like smoky shadows of despair with the voices of a bad phone connection.

    A vaguely humanoid form of smoke and black vapor, these guards of otherworldly prisons make sure their wards do not escape or break any of The Rules. They wield a spell called Stun which has a range of Near and causes the victim to be stunned senseless for a brief moment, enough time for them to link hands around the victim and make sure they are in their proper place. Instinct: To guard planar prisoners

    • A planar prison guard
    • If three or more correctors link hands around someone, they can teleport that person to a jail cell or outside the prison.
    • Insubstantial - Hack and Slash, and Volley won't work on these guys.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Xenomorph Horde, Stealthy, Organized
    Claws (d8+2 damage) 3 HP 3 armor
    Close
    Special Qualities: They use sonar. They have no eyes., They look like an M.C. Escher painting.

    If you've seen Alien or any of its sequels. You know what I'm talking about. Instinct: Lay eggs and conquer territory

    • Kill people
    • Silently attacks from behind cover or behind prey
    • Hivemind - each xenomorph is mindlinked with their queen. If they are in trouble, they can telepathically call for assistance from the queen who then sends other xenomorphs to their aid.
    • They are older than Man, Elf, or Dwarf
    • Acid blood
    • Bite at Hand/Close range
    • Tail can stab or slash at Close
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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