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Monsters by KitOnlyHuman

  • Deathspeaker Group, Magical, Organized, Intelligent
    Death's Kiss (d8 damage) 10 HP 4 armor
    Close, Far

    Instinct: Seeks to bring death to the Gods

    • Gathers others under it's cause.
    • Dark magics that seek to destroy and cause chaos.
    • Order of Death
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  • Demon of the Void Solitary, Huge, Magical, Planar
    Claws (b[2d12+7] damage 1 piercing) 24 HP 6 armor
    Reach, Forceful, Ignores Armor, Near

    When they first accept the offer to join the Void, they begin to shed their human-form, becoming less and less human. Eventually, they are stripped down to a hard, winged husk similar to a bat, which becomes their 'true-form'. Instinct: to do as its Master wishes

    • Spawns from a portal to decimate enemies of its Master.
    • Mentally manipulates humans
    • Spawn minions from the void
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  • Demonic Fiend Solitary, Huge, Magical, Divine, Planar, Terrifying
    (d10+7 damage) 22 HP 4 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities:

    Instinct:

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  • Shadow ArchMage Group, Magical, Stealthy, Divine, Intelligent, Hoarder
    (d8+2 damage) 15 HP 4 armor
    Close, Ignores Armor, Far

    Instinct: to reign in chaos

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Shadow Mage Group, Magical, Intelligent
      Shadowbolt (d8 damage) 6 HP 0 armor
      Close, Ignores Armor, Far

      Instinct: to serve their master

      • Manipulates the shadows
      • Can envelop enemies in darkness
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    • The Blood Knight Solitary, Magical, Intelligent
      Rend (d10+2 damage 1 piercing) 12 HP 2 armor
      Close, Forceful, Near

      Instinct: to gain eternal life through power

      • Harvest the Blood
      • Uses blood for powerful attacks
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • The Fire Mage Solitary, Magical, Intelligent, Hoarder
      Fire (b[2d10] damage) 12 HP 4 armor
      Close, Ignores Armor, Far

      The mage wore darkened robes, his large pointed hat slanted on the crown of his head as he turns towards the intruders. A crazed smirk passes over his lips as flames encompass him, setting blaze to nearby flammable objects. Only the maniacal laughter can be made out through the hellfire. Instinct: Destruction and Control

      • Fire: uses fire spells to isolate and burn enemies.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Fire Elemental Solitary, Large, Magical, Planar, Construct, Amorphous
      Fire (b[2d12] damage) 19 HP 5 armor
      Ignores Armor, Far
      Special Qualities: Empowering Flames: +d2, Master's Call: The magical bonds cause the elemental to do whatever its master commands.

      The flame rises from the ashes, blazing to life from his master's summoning. As they command, a phrase that is unspoken as it grows into triple the size of the intruders, ferocious fire licking at the setting around him, feeding off of the fuel offered to him. It hadn't eyes, nor mouth, but two large whips of arms flicking out of the body, ravaging flames ready to attack. Instinct: to burn everything

      • Living Flame: Everything flammable is victim now.
      • From the Elemental Planes: The fire elemental has been bonded by a master but wishes to return to its world.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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