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Monsters by MrBattery

  • Hired Security Group, Intelligent, Cautious
    Sword (1d8+2 damage) 6 HP 3 armor
    Close

    An average guard, hired by someone who wants something protected. Usually wearing mail armour and carrying a sword. For the most part they are loyal, but when given a much better offer they usually take it. Instinct: To Guard

    • Attack
    • Detain
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tomb Spider Group, Small, Devious
    Fangs (d8 damage 2 piercing) 6 HP 1 armor
    Close, Near

    Sharp, armored chitin covers the majority of its body, leaving only the back half open flesh. They almost always attack first when their nest is disturbed and it is impossible to see them coming in their maze of webs. Their venom causes Shaky and Sick until it is cured. Instinct: To feed.

    • Ambush
    • Envenom.
    • Leap
    • Bite
    • Sting
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Holy Construct Solitary, Divine, Cautious
    Stone Sword. (d8+4 damage) 10 HP 3 armor
    Close

    A holy construct made of marble with the form of a holy knight who carries a stone sword and shield. Often mistaken for statues. These constructs only become animated when the thing they guard becomes threatened. Instinct: To guard.

    • Protect ancient tomb.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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