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Auntie Rootrot Solitary, Magical, Stealthy, Intelligent, Hoarder, Terrifying Frost curse (d10 damage 1 piercing) 16 HP 4 armor Close, Ignores Armor, Far Special Qualities: Ancient and aged, she looks like a corpse found in a blizzard "Oh Auntie's haunted these parts for forever! She's got one eye and a big pointy hat! I'm not really supposed to talk about her and I have to tell my brother she's make believe or he can't sleep. My grandmama even say she's so old that, uh she's so old was here even when there were giants! But I don't know really. Sometimes me and the others'll play Witches and Watchmen and one of us has to be Auntie and then they have to do all the sounds and everything to make a winter spell and then someone else has to be the wolf 'cause she always has her weird wolves! What? No, I don't think she's real either, who'd wanna live in a giant pumpkin?" -Isodier "Izzy" Smith, 8 Instinct: to bespoil
- Curse with frost
- Illusion and manipulation
- Summon cursed animals
- Fly on gnarled staff like a broom
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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
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Baba Yaga Solitary, Magical, Hoarder, Intelligent, Fey, Planar Magical Scythe (d12+2 damage) 25 HP 4 armor Close, Ignores Armor Special Qualities: Only attacks if provoked, Impossible to surprise Baba Yaga is a small, stooped, thin-as-bones old woman. Her nose is large, and her teeth are long. Her skin is heavily wrinkled, and she appears quite frail. She is draped in layers upon layers of rags, and smells like she has never bathed. She travels in a giant stone mortar, and steers with a pestle. Her home is a round, thatched hut on chicken legs. It will continuously turn so the entrance in not visible. She is a wicked and capricious being. Those who prove themselves useful by completing her tasks find themselves handsomely rewarded. Those who fail are mercilessly struck down and consumed. Her hair is magical and sentient, and prevents her from being flanked or surprised. She has a scythe which will fight for her. Instinct: To seek knowledge
- Eat the Wicked & Rude
- Assign Impossible Task
- Provide Information
- Provide Misinformation
- Strike with Fear
- Petrifying Gaze
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Milko the Lactomancer Solitary, Divine, Magical, Devious, Organized, Intelligent, Hoarder Putrid goat milk (d6+2 damage) 16 HP 0 armor Close, Reach, Ignores Armor, Far Milko the Lactomancer is the greatest cheese-based mage ever to live, or so he won't shut up about... Instinct: to fester
- Discern the quality of consumed cheese.
- Unleash a perfected spell of dairy domination.
- Transform a foe into a goat.
- Summon cheese golems.
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Tableware Horde, Tiny, Hoarder, Construct, Amorphous Sharp Bits (d4-2 damage 1 piercing) 10 HP 3 armor Hand Special Qualities: Reacts violently to touch Golden utensils, Silver plates, crystal goblets. A vast an elegant dining table in the middle of a dark dank dungeons. The moment a single item is disturbed we see a swarm of cutlery fly through the air attacking anything that moves. Instinct: To attack intruders
- Swarm
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Hungry Illithid Group, Magical, Organized, Intelligent, Hoarder, Planar Psychic A-salt and Batter-ing (d8 damage) 6 HP 4 armor Close, Far A very hungry Illithid, more interested in eating than masterminding its dominion over lesser races... Instinct: To feed on gourmet brains
- Consume a Seasoned Adventurer's Brain
- Control someone's Mind...
- Summon Thrall Butlers
- Squamous Physique
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The Rusalka Solitary, Devious, Intelligent, Magical, Stealthy Magical Red Hair (d8 damage) 20 HP 0 armor Close, Reach Special Qualities: Bound to Water, Ethereal Beauty , Immune to Fire, Weak to Cold Iron The Rusalka is a spirit, bound to the body of water where she died. They are women scorned, women lost, killed by their own hand, or that of a lover. They seek revenge upon the person who caused their death, as that is the only release from the mortal plane. She is beautiful, with long red hair, and a fair form. Her voice is sweet and melodious. She lures young men to their doom. When she successfully grasps a victim with her hair, she pulls them into her pond, where she holds them underwater until they drown. The Rusalka, however, is not entirely malevolent. She seeks to defend those in need, protecting those who approach her for aid from that which would harm them. Instinct: to entice
- Entice with Song
- Grasp with Hair
- Drown Victim
- Protect the Weak
- Disappear into the Water
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Fae Spirit Group, Tiny, Magical, Stealthy, Devious, Intelligent, Planar, Amorphous Illusions and tricks (d10-2 damage) 3 HP 5 armor Hand, Ignores Armor, Near, Far Special Qualities: Immune to physical harm, except pure iron Fae Spirits are mischievous creatures who use illusions and tricks to confuse, trap, and frighten mortals. They usually live in places where the border between the mortal world and the eternal, capricious fey realm is thin. They may confuse, annoy, or play more malicious tricks on mortals that have trespassed or broken the strange rules of the fey court. Instinct: To cause mischief
- Grant a wish, with a twist
- Misdirect with tricks, illusions, and lies
- Tempt them with visions of beauty
- Lead them into danger
- Abandon them in the fey realm
- Grant one wish, without a twist when they catch your true name