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Abyss Berserker Solitary, Divine To mash with a great Maul 1d12+4 damage 2 piercing) 14 HP 3 armor Close, Forceful, Near Special Qualities: Abyss Magic The abyss is not a place to be taken light. and the Abyss Berserker shows the strength of it. The Berserker wield a great heavy maul that comes from the Abyss that smashes the armor of the foes in which it lands upon. Unlike the Berserkers fellow friend the Abyss Knight this creature has been noted to attack relentlessly after being disturbed until all foes within it's sight or range have been demolished. the armor of the Abyss guards it well, though without a shield it's defense is lessened although it's strength is greatened by it's heavy Maul. It has brought what little of the Abyss that is left with it to allow it to corrode weapons, armor, and items alike to be sacrificed to the Abyss. Although the leader of the Abyss may be forgotten the orders remain forever within the mind. Instinct: To stand guard over a relic long forgotten
- To smash with it's heavy maul.
- Call upon the Abyss for reinforcements.
- The Abyss gazes into you.
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Abyss Knight Solitary, Magical, Divine, Cautious Slender Blade of the Abyss 1d10+4 damage 1 piercing) 12 HP 4 armor Close Special Qualities: Abyss Magic, Shield of the Abyss The abyss is not a place to be taken light, and the Abyss Knight is proof of that.. The Abyss Knight is a creature from ages long ago, these venerable knights stand guard over either possession of great power or in defense of a location set in its ways from perhaps a wizard, or a king from it's past. It has brought what little of the Abyss that is left with it to allow it to corrode weapons, armor, and items alike to be sacrificed to the Abyss Although the leader of the Abyss may be forgotten the orders remain forever within the mind. Instinct: To stand guard over a relic long forgotten
- Call upon the Abyss for reinforcements.
- Strike its foes down until none remain.
- Infect it's foe with a touch of the Abyss
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Thrax, the Sixth of the Demon Lords Solitary, Large, Magical, Organized Flame magic/blade (b2d10+2 damage) 16 HP 3 armor Forceful, Ignores Armor, Far Special Qualities: Flame immunity, Weak to Holy Thrax is one of the either great demon Lords who dwells within the earth of (Insert realm name). When he spewed forth from the depths of hell and saw the millions of demons without leadership, he took it upon himself to use his great magicial prowess to tame as many as he kind to serve under him, to dominate over the surface races. Instinct: To rule over his army
- Shoot flames from his hand in a straight line
- Call upon a circle of Flames that expands from him and outward
- Can call upon minions to assist him
- Dominate the minds of those below him
- use a spell previously prepared
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Nealuchi Grail the Bone Recoverer Solitary, Magical, Intelligent, Terrifying Magic spells (D8 damage) 12 HP 3 armor Close, Reach, Ignores Armor Special Qualities: Parts of the body is fallen off from the body, exposing the moving blood and muscle underneath Nealuchi is a man who gave much of what he loved and of what was close to them, to obtain a power that no mortal should have. He has lived far longer then a normal human should due to the powers he was granted, that's allowing him to summon creatures from his surroundings as he seeks to create a portal into the world beyond the Black Gates to pull the soul and body of the women he first loved and has since loved from long ago, her name he does not remember, but her face he could never forget. He has found a fondness of being in tunnels or crypts, using bones and stone to do his creations. The black magic that he controls takes from him when he uses it to much, using his body to fuel his power causing portions of the skin to be missing from him, causing his body to slowly turn undead each time he goes beyond his limits, he is currently only about 30% undead. His skin has turned a yellowish green and his clothes are fairly tattered. Instinct: Bring back his loved one at any cost
- Execute an already completed plan or spell.
- Summon using his surroundings
- Use a wide variety of Black Arts
- Flee when to over in his head
- Create a aura of dark magic
- Sacrifice those around him for selfish purposes.