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Monsters by Karaktakus

  • Tentacles the Fish Group, Small, Magical, Planar, Construct, Terrifying
    Strangle and pin with tentacles (b[2d8+2] damage) 6 HP 4 armor
    Close, Reach
    Special Qualities: Separate and grow another, To infect and destroy, Oily and wrong

    Instinct: To take and infect

    • Strangle and separate
    • Animate as a puppet
    • Grow from a scrap
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • El-Jahad Solitary, Magical, Devious, Intelligent, Planar
    Possession (d8 damage) 16 HP 4 armor
    Close, Ignores Armor, Near
    Special Qualities: Incorporeal

    The deathless spirit of El-Jahad the Corruptor and Incorruptible Instinct: To utterly destroy his ancient enemies

    • Possess and corrupt
    • Corrupt through necromancy
    • He takes from those he possesses
    • Show visions of the truth lying beyond the Gates of Death
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Beast Solitary, Large, Terrifying
    Grab (d10+2 damage) 16 HP 0 armor
    Hand, Forceful, Ignores Armor
    Special Qualities: Regeneration when adding to itself, Patchwork familiarity

    The beast! Instinct: To make its own

    • Add to its form
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Beast of El-Jahad Solitary, Large, Magical, Intelligent, Terrifying
    Entropic claws (b[2d10+4] damage) 20 HP 4 armor
    Forceful, Ignores Armor
    Special Qualities: Formed of mismatched body parts

    A union of dark, necromantic spirit and the greatest of flesh golems. Instinct: To possess what it can and destroy what it cannot

    • Rend limbs from adventurers to add to its flesh
    • Possess and manipulate through necromancy
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  • Orc horde member Horde, Organized
    Attack with rough-crafted weapons (d6+2 damage) 3 HP 1 armor
    Close

    Instinct: Pillage and take vengeance

    • Attack en masse
    • Roar for help
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  • Big Orc Solitary, Large
    Great Club (b[2d10+4] damage) 16 HP 0 armor
    Forceful, Near

    A great beast of an orc, it towers above and crushes those below. Instinct: To crush and eat

    • Crush its enemies from above
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