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Rust Monster Group, Construct Corrosive touch (d8 damage, ignores armor) 6 HP 3 Armor Close Special Qualities: Corrosive touch A very distinctive-looking creature. Something like a reddish cricket, I think. Long crickety legs, anyhow. Blind, too, as I understand it—they feel their way around with those long moth-looking tendrils. Feed that way, too. Sift through piles of metal for the choicest bits. That’s what they eat, don’t matter the type, neither. Their merest touch turns it all to rusted flakes. Magic lasts longer but under the scrutiny of a rust monster, it’s a foregone conclusion. Only the gods know where they came from, but they’re a curse if you value your belongings. Instinct: To decay
- Turn metal to rust
- Gain strength from consuming metal
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Brown Mold Solitary, Tiny, Magical, Amorphous Absorb heat from nearby life forms (d10 damage) N/A N/A Hand, Ignores Armor, Near Special Qualities: Grows in size in response to heat, Fungus Brown mold is found in damp, subterranean areas such as caverns and caves. It is light to golden brown in colour. Brown mold feeds by absorbing heat, even body heat. Where brown mold grows, the temperature is below average. Direct sunlight or UV light kills it. Brown mold grows instantly from heat. If a torch is used in its vicinity it doubles in size. Extreme cold kills it. Instinct: Drains heat from nearby living things
- Dwells in caves
- Vulnerable to cold
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Moss Skeleton Horde, Devious, Amorphous Rusty weapon (d4 damage) 10 HP 1 armor Close Shambling bones tied together by the fungi that wants to spread. Instinct: to spread the fungus
- Shamble mindlessly towards the living
- Infect with Creeping Doom
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Fungotaur Solitary, Large, Terrifying Sharp hooves, rusted cavalry saber (d10+2 damage) 20 HP 3 armor Forceful, Near Special Qualities: Centaur-like, Feels no pain, Disgusting abomination This horseman was dead when Fungal Blight settled in his body. Dead but still mounted on his quite alive warhorse. Fungi grew through him and into his mount fusing those two into one disgusting entity that now sprouts more limbs and body parts, adding to it's horrifying appearance. It works on remnants of thoughts and memories of both horseman and mount, which makes it dangerous. Instinct: Kill anything human-like
- Trample, stomp and cut
- Pursue fleeing enemy
- Break through when surrounded