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Caleb's thug Group, Stealthy, Intelligent Sword (d8 damage) 6 HP 1 armor Close Instinct: Steal, murder, rape
- Attack with sword
- Back attack
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Jannes the deviant Solitary, Stealthy, Magical, Intelligent Flying rocks (d10 damage) 12 HP 1 armor Close, Far A powerful human Earth Wizard, whose commitment is to protect his brother and cause trouble when he can. Instinct: Protect his brother Caleb and create trouble
- Launch earth-based magics
- Casts "Mimic"
- Casts "Earthquake"
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Caleb Solitary, Stealthy, Devious, Organized, Intelligent Shoryuken punch (b[2d8+2] damage) 50 HP 2 armor Close, Forceful This dirty arena fighter is known to be unfair and willing to win by any means, including the forbidden ones. Often, his group of thugs has been reported to steal and create trouble during the competitons, inside and outside the arena. Instinct: To win a match, with any mean
- He wants to win by any mean.
- A magician will support him, unseen
- Unfairness: throws dirt to blind you
- Magic help: he'll ask a magician to help him, unseen
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The Slayer Solitary, Intelligent Slicing punch (b[2d10+4] damage 1 piercing) 40 HP 0 armor Close, Forceful An arena fighter, known for its absolute horror arm, whose hand was severed and substituted with some sort of scissorhand. Instinct: To kill, and win a figh
- To cut opponent in two
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The Undertaker Solitary, Intelligent Uppercut punch (b[2d10+2] damage) 30 HP 0 armor Close, Forceful An arena fighter, known for its violence and lack of mercy. Instinct: To win a fight contest
- Hits with terrible punches
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Demonic mole Group, Small, Stealthy Claws (d8 damage) 6 HP 0 armor Close, Far These moles just stay below ground level, waiting for any living being to be near to stealth attack legs and feet, to slow it down. Then, when the being is tired, bloodless or wounded, these moles come off the ground and slowly eat it alive. Instinct: Feed on flesh
- Attacks from burrow