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Monsters by Gallo DM

  • Caleb's thug Group, Stealthy, Intelligent
    Sword (d8 damage) 6 HP 1 armor
    Close

    Instinct: Steal, murder, rape

    • Attack with sword
    • Back attack
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  • Jannes the deviant Solitary, Stealthy, Magical, Intelligent
    Flying rocks (d10 damage) 12 HP 1 armor
    Close, Far

    A powerful human Earth Wizard, whose commitment is to protect his brother and cause trouble when he can. Instinct: Protect his brother Caleb and create trouble

    • Launch earth-based magics
    • Casts "Mimic"
    • Casts "Earthquake"
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  • Caleb Solitary, Stealthy, Devious, Organized, Intelligent
    Shoryuken punch (b[2d8+2] damage) 50 HP 2 armor
    Close, Forceful

    This dirty arena fighter is known to be unfair and willing to win by any means, including the forbidden ones. Often, his group of thugs has been reported to steal and create trouble during the competitons, inside and outside the arena. Instinct: To win a match, with any mean

    • He wants to win by any mean.
    • A magician will support him, unseen
    • Unfairness: throws dirt to blind you
    • Magic help: he'll ask a magician to help him, unseen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Slayer Solitary, Intelligent
    Slicing punch (b[2d10+4] damage 1 piercing) 40 HP 0 armor
    Close, Forceful

    An arena fighter, known for its absolute horror arm, whose hand was severed and substituted with some sort of scissorhand. Instinct: To kill, and win a figh

    • To cut opponent in two
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Undertaker Solitary, Intelligent
    Uppercut punch (b[2d10+2] damage) 30 HP 0 armor
    Close, Forceful

    An arena fighter, known for its violence and lack of mercy. Instinct: To win a fight contest

    • Hits with terrible punches
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Demonic mole Group, Small, Stealthy
    Claws (d8 damage) 6 HP 0 armor
    Close, Far

    These moles just stay below ground level, waiting for any living being to be near to stealth attack legs and feet, to slow it down. Then, when the being is tired, bloodless or wounded, these moles come off the ground and slowly eat it alive. Instinct: Feed on flesh

    • Attacks from burrow
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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