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Human Town Guard Group, Organized, Intelligent, Cautious Longsword (d8 damage 1 piercing) 6 HP 3 armor Close Instinct: Enforce the law
- Arrest
- Guard Whistle
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Kabal Krane the Bloodless Solitary, Magical, Stealthy, Terrifying Summon undead (creates D4 Zombies) 16 HP 4 armor Close, Reach, Near Special Qualities: Great cuts, self inflicted, from the elbow to the wrist You find this stark white wizard dipping his fingers into a vat of his own blood. He draws strange runes, mumbling in an unintelligible language. Pressing his palm to the rune, he shouts a final word. Strange undead creatures appear in a flash of light and attempt to attack you! Instinct: To experiment
- Rituals with his own blood
- Make a deal
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Mosquito Bat Horde, Tiny, Stealthy, Organized, Hoarder proboscis (d4-2 damage 1 piercing) 3 HP 1 armor Hand Special Qualities: winged A thin, raggedy bat with a long, mosquito-like proboscis. A real blood-sucker! Instinct: to gorge itself on blood
- clutch on to drain blood
- hide until an opportunity presents itself
- retreat into a swarm or nest
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Zombie Group, Organized, Terrifying Tooth and Nail (d4+2 damage) 6 HP 0 armor Close, Forceful, Near Special Qualities: Killed by removing the head or destroying the brain, Rotting flesh A zombie created from either dark magic, a plauge, or voodoo. Some seem "fresh" and resemble its former self, others are missing limbs, some are just decomposed piles of flesh barely able to move. Some may still have their armor on from their previous life. Regardless how you find them, they only have one goal...to eat. Instinct: Feed
- Claw and Bite
- Zombie Moan
- Spread Infection