-
Muck Tornjaw, Blacksong Muscle Solitary, Intelligent Brass Nuckles or Butcher's Cleaver (b[2d10+4] damage 1 piercing) 16 HP 1 armor Close, Forceful Instinct: To break bones for coin.
- Intimidate enemies with displays of brutality.
-
Tanya Sickler, Slavemaster's Hand Solitary, Stealthy, Magical, Intelligent Dual-wielding Blades (1d10+2 damage 2 piercing) 12 HP 1 armor Close Special Qualities: Invisibility Ring Instinct: To ghost a job.
- Infiltrate high-security locations in search of a target.
- Cast a tracking enchantment on a target's pillow.
- Deftly employ scrying magic.
-
Asher Blacksong, Slavemaster Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder Scimitar (b [2d8] damage, 2 piercing) 12 HP 1 armor Close Instinct: To make dirty profit.
- Use influence to manipulate those in power.
- Stage a distraction to cover for nefarious deeds.
- Wield the magic of locks and chains.
- Strike a devil's bargain.
-
Roark, Half-Orc Warboss Solitary, Organized, Intelligent, Cautious, Terrifying Roark's Battleaxe (b[2d10+4] damage 3 piercing) 16 HP 4 armor Close, Forceful, Ignores Armor Special Qualities: Hangs the ears of his greatest foes round his neck like trophies. Instinct: To destroy
- Savagely kill enemies with terrifying strength.
- Call on his warband for support.
-
Celestia, Angel of Divinae Solitary, Magical, Divine, Intelligent, Planar Sword of Divine Fire (b[2d10+4] damage) 14 HP 4 armor Close, Ignores Armor How was Celestia captured, and imprisoned, her divine energies slowly drained to power the Ritual that would Bring the End? Either way, this great servant of the Lawful Goddess Divinae will bring the holy wrath upon those who wronged her. It is divine justice, after all. Instinct: To carry out divine will.
- Stir mortals into action
- Deliver visions and prophecies
-
Arachnid, Mother of the Vault Solitary, Large, Magical, Intelligent, Terrifying Drow Kophesh (b[2d10] damage 2 piercing) 16 HP 0 armor Special Qualities: Spider legs to scuttle across the walls., Half-spider, half-Drow Arachnid, Mother of the Vault is a Drow Priestess of the Order of Stalag. She is charged with guarding the Shadow Vault in the Underdark city of Spintar. Using the Scrying chamber she had the Red Drow slaves build inside the Vault, she watches every nook and cranny of her territory for intruders. Arachnid was bestowed her name for the spider legs, and multiple eyes that blend with her Drow features in a gross abomination. No-one knows how she came to be this way - those who asked died slowly and painfully in a toxic spiderweb tomb. Instinct: To guard the Shadow Vault
- Watch every nook and cranny of the Shadow Vault
- Encase the target in a poisonous spider's web.