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Monsters by HuddlingStones

  • Muck Tornjaw, Blacksong Muscle Solitary, Intelligent
    Brass Nuckles or Butcher's Cleaver (b[2d10+4] damage 1 piercing) 16 HP 1 armor
    Close, Forceful

    Instinct: To break bones for coin.

    • Intimidate enemies with displays of brutality.
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  • Tanya Sickler, Slavemaster's Hand Solitary, Stealthy, Magical, Intelligent
    Dual-wielding Blades (1d10+2 damage 2 piercing) 12 HP 1 armor
    Close
    Special Qualities: Invisibility Ring

    Instinct: To ghost a job.

    • Infiltrate high-security locations in search of a target.
    • Cast a tracking enchantment on a target's pillow.
    • Deftly employ scrying magic.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Asher Blacksong, Slavemaster Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder
    Scimitar (b [2d8] damage, 2 piercing) 12 HP 1 armor
    Close

    Instinct: To make dirty profit.

    • Use influence to manipulate those in power.
    • Stage a distraction to cover for nefarious deeds.
    • Wield the magic of locks and chains.
    • Strike a devil's bargain.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Roark, Half-Orc Warboss Solitary, Organized, Intelligent, Cautious, Terrifying
    Roark's Battleaxe (b[2d10+4] damage 3 piercing) 16 HP 4 armor
    Close, Forceful, Ignores Armor
    Special Qualities: Hangs the ears of his greatest foes round his neck like trophies.

    Instinct: To destroy

    • Savagely kill enemies with terrifying strength.
    • Call on his warband for support.
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  • Celestia, Angel of Divinae Solitary, Magical, Divine, Intelligent, Planar
    Sword of Divine Fire (b[2d10+4] damage) 14 HP 4 armor
    Close, Ignores Armor

    How was Celestia captured, and imprisoned, her divine energies slowly drained to power the Ritual that would Bring the End? Either way, this great servant of the Lawful Goddess Divinae will bring the holy wrath upon those who wronged her. It is divine justice, after all. Instinct: To carry out divine will.

    • Stir mortals into action
    • Deliver visions and prophecies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Arachnid, Mother of the Vault Solitary, Large, Magical, Intelligent, Terrifying
    Drow Kophesh (b[2d10] damage 2 piercing) 16 HP 0 armor
    Special Qualities: Spider legs to scuttle across the walls., Half-spider, half-Drow

    Arachnid, Mother of the Vault is a Drow Priestess of the Order of Stalag. She is charged with guarding the Shadow Vault in the Underdark city of Spintar. Using the Scrying chamber she had the Red Drow slaves build inside the Vault, she watches every nook and cranny of her territory for intruders. Arachnid was bestowed her name for the spider legs, and multiple eyes that blend with her Drow features in a gross abomination. No-one knows how she came to be this way - those who asked died slowly and painfully in a toxic spiderweb tomb. Instinct: To guard the Shadow Vault

    • Watch every nook and cranny of the Shadow Vault
    • Encase the target in a poisonous spider's web.
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