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Monsters by MWalsh

  • Amber warrior Solitary, Intelligent
    Sword (b[2d10+4] damage 1 piercing) 12 HP 2 armor
    Close, Forceful

    Instinct: Satisfy its whims

    • Display impeccable swordplay
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  • Amber Wild Mage Solitary, Stealthy, Magical, Intelligent
    Magic bolt (d10 damage) 12 HP 0 armor
    Close, Reach, Ignores Armor, Near, Far

    Instinct: Live by its whims

    • Lay curses upon enemies
    • Whisk themselves away
    • Change form and flee
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  • Magen (Deimos) Group, Intelligent, Cautious, Construct
    Halberd (d8+2 damage 1 piercing) 14 HP 4 armor
    Close, Reach
    Special Qualities: Built from magic gelatin

    This fully armed-and-armored “magic-man” is pumped out by the dozens in wizards laboratories, ready to live and die at the commands of masters without pity. The flame that burns twice as bright burns half as long, after all. Instinct: To serve without question

    • Guards magic-users
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