-
Flesh Hulk Solitary, Huge, Terrifying Crushing blow (d10+5 damage) 24 HP 0 armor Reach, Forceful Special Qualities: Extra body parts As if someone started building a creature, and didn't know when to stop, just adding more and more parts until it was the size of a house. Instinct: To crush
- Smother them
- Send them flying
-
Possessed Book Horde, Tiny, Construct Bite (d4 damage) 3 HP 1 armor Hand "This library is a mess!" "You should see the other guy...." Instinct: To harass
- Produce a minor manifestation of its lore
-
Animated Statue Group, Construct Stone fists (d8+2 damage) 14 HP 2 armor Close, Forceful Special Qualities: Made of stone, Bound to a particular space Ever been walking through a museum and wondered what it would be like if the statues came to life? When an arcanist has those thoughts, she makes them a reality. Instinct: To repel intruders
- Smash with brutal force
-
Lesser Fire Elemental Group, Small, Magical Burning tackle (d10+2 damage) 13 HP 3 armor Close, Ignores Armor Special Qualities: Made of fire Those who have survived vast forest fires talk of spirits dancing in the flames. Some even talk of finding safe refuge, and having the fires come seeking them anyway. Instinct: To burn
- Ignite something flammable
-
Elder Fire Elemental Solitary, Large, Magical Burning touch (d12+3 damage) 23 HP 3 armor Reach, Ignores Armor Special Qualities: Made of fire Some see in fire the essence of life. Those who have encountered the living flames view things very differently. Some forces in this world would rather we all burned. Instinct: To burn
- Hurl gouts of fire
- Bring forth a lesser elemental from the fires
- Boil away moisture
- Command fires
-
Atos the Deceiver Solitary, Stealthy, Magical, Intelligent claws (d12 damage 1 piercing) 12 HP 1 armor Close Atos has been trapped on the material plane for such a long time, he will go to any lengths to be freed. Instinct: to deceive
- confer a blood enchantment
- conjure an illusion
- summon a minor demon