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Rat Cultist Horde, Intelligent Dagger (d4 damage) 3 HP 0 armor Close, Near A cultist of the cult of the rat. Instinct: To protect rats.
- Praises the rat
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Rat Cultist Leader(Illithid Solitary, Magical, Stealthy, Devious, Intelligent, Terrifying Mind blast (d8+2 damage 2 piercing) 16 HP 4 armor Close, Forceful, Ignores Armor, Near, Far Special Qualities: It has a squid head with grasping mouth tentacles. The illithid, or mind flayer, is an evil and feared creature of the Underdark; its powers are formidable and it feeds on the brains of any creature it encounters. Using arcane powers, it enslaves or destroys its foes, which include such powerful creatures as drow and kuo-toa. Mind Flayers stand about 6 feet tall and have hideous mauve skin that glistens with slime. The head resembles an octopus, with white eyes (no pupils are evident) and four tentacles around its mouth, a round, many-toothed orifice like that of a lamprey. The creature has three reddish fingers and a thumb on each hand. Instinct: To Praise The Rat
- Devour your brain
- Use the darkness
- Disturbing bioscience
- Attacks your mind
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Cranium Rat Horde, Tiny, Magical, Organized, Intelligent Bite(alone), Magic Missile(in small groups), Fireball(in big groups) (d6-2 damage) 3 HP 0 armor Near(bite), Far(spells) Cranium rats become more intelligent as they gather in bigger groups. A single cranium rat is no more intelligent than a normal rat, but gather a group and they gain mental abilities like telepathy, telekinesis and spellcasting. They live in the same places you would usually find rats. The only visible difference between a cranium rat and a normal rat is that you can see a part of the cranium stick out the top of a cranium rats head. Instinct: To defend its kind
- It gathers with its kin to grow in power and intelligence
- Casts spells like a wizard.
- It gains access to more powerful spells as it joins together with others of its kind.