-
Lurker Solitary, Humanoid, Magical, Intelligent, Planar, Terrifying claws (d12+5 damage) 24 HP 4 armor Reach, Forceful, Near Special Qualities: watery stealth, spits acid A horrifying cross of a fish, a squid, and an angry warrior, the Lurker hides in the pools of water dotting Mora's library. It assaults those unfortunate enough to cross its path without warning, jumping from the murky depth. Instinct: to ambush and consume
- ensares unlucky adventures
- ambushes from the deep
- grabs adventures with tentacles from their mouth
-
Seeker Solitary, Tiny, Magical, Organized, Hoarder, Planar, Terrifying, Amorphous sonar blast (d12-2 damage) 15 HP 5 armor Hand, Ignores Armor, Near Special Qualities: tentacled, monstrous floating creature A terror conjured by Hermaeus Mora to defend the halls of Apocrypha, the Seeker absorbs the forbidden knowledge held in Mora's library, corrupting even its deformed mind. Able to shift into invisibility, the Seeker assaults its foes with sonar attacks and drains their minds using its aura. When near death, the Seeker can pour the last of its strength into summoning a clone to aid it in its last stand. Instinct: to guard the forbidden knowledge
- shift plane
- seeker drain
- create clone
- summon forbidden knowledge
-
Draugr Horde, Cautious Ancient Nord Sword (d6 damage) 7 HP 2 armor Close Not quite a Zombie, the undead of the old Nordic religions prowl their resting places, protecting the riches of the overlords with the violent spirit of old Skyrim. Once footsoldiers for a lord long gone, they still defend the buried places their people built. Instinct: to defend the ancient halls
- defends the ancient halls
-
Skeever Horde, Tiny, Organized Gnawing teeth (d6-2 damage) 3 HP 0 armor Hand Oversized rats, Skeevers patrol the sewers, forests and deep dark places of Skyrim. Alone, they are no threat to an armed fighter, but when they gather a full swarm, even a hardened party will struggle to hold back the tide. Instinct: to feed
- hunts dark places in swarms
- screeches for the pack