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Envoy of Darkness Solitary, Intelligent, Hoarder, Planar, Terrifying Sword (w[2d12+2] damage 1 piercing) 16 HP 2 armor Close Special Qualities: It's a walking blot of darkness and horror. A knight and a messenger from realms beyond mortal comprehension- the realms in particular being pretty dark and nefarious. It doesn't want to harm you, all it has is a message. The end. Instinct: To enforce its will. It's a messenger that wants Omen back.
- Pulse darkness from its blade, doing weird stuff.
- All-Consuming Darkness
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Skellington Horde, Small, Devious Femur Slam (d4 damage) 3 HP 1 armor Close, Near Fancy little skeletons that like to show up in groups of like, 20. Spooky! Also, short! Instinct: To protect the dungeon!
- Throw its bones at you.
- They can encumber you by just, like, getting all over.
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Ghost of Ultio Ultionis Solitary, Magical, Divine, Devious, Intelligent, Terrifying, Amorphous Ghastly energy waves (d12+3 damage) 20 HP 4 armor Close, Reach, Ignores Armor, Far Special Qualities: He's a spooky ghost The former ruler of Colere, Ultio was overthrown by Basal and his devoted followers. His soul was consumed by a desire of revenge that day, and even in death, he lives on, seeking a way to enact his revenge on Basal and his foolish army. Instinct: To enact revenge
- Throw out ghastly energy
- Blast with wind magic
- Damages the ship they're on
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Sand Devil Solitary, Large, Stealthy, Devious, Amorphous A solid hand whack. (d6 damage) 19 HP 1 armor Reach, Near Special Qualities: Its limbs don't take damage. It's a gross sand demon that is pretty weak. Kind of like a moving sand castle. Instinct: To harass
- Jet sand into your face. 2d4 damage.
- it blends into the sand! aaa
- It blinds you. Rude!