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Monsters by Gubb

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  • Sky Megaloden Solitary, Huge, Divine, Construct, Terrifying
    Bitey Teeth (b[2d10+5] damage 3 piercing) 22 HP 1 armor
    Reach
    Special Qualities: It's mechanical, shiny, clockwork and steamy. It's really hard to tell at first though. It's shiny, too! It seems to be of some kinda bandit-o purpose., It's a big scary shark.

    aaa Instinct: To eat delicious food. Particularly sapient creatures.

    • Bite the fuck outta stuff.
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  • Big Sky Lobster Solitary, Huge, Cautious, Terrifying
    Big O' Lobster Claws (d10+7 damage) 20 HP 4 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: It's super spiky, huge and ominous! Black plating and the like! AaAAAAaaAAA!

    It's a large, alabaster (or ebony) flying lobster. It's appearance is magnificent and terrifying. Instinct: To protect its territory

    • Snap at folks and sailboats with claws.
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  • Fat Zombie Group, Devious, Intelligent, Terrifying
    Body slamming. (d6+2 damage) 20 HP 1 armor
    Close, Ignores Armor
    Special Qualities: It's like a boomer.

    It's a fat zombie. Instinct: To eat.

    • Be a walking of lard.
    • It'll fucking smother you.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sludge Man Solitary, Large, Amorphous
    Sludge Slap (d10 damage) 23 HP 1 armor
    Reach, Near

    It's a swampy sludge monster! Instinct: To absorb.

    • Envelope someone in slime.
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  • Smart Boy Crocodile Group, Large, Stealthy, Intelligent
    Spear Stab (b[2d8+2] damage 1 piercing) 7 HP 1 armor

    This is a rocket scientist crocodile. Instinct: To lead the hunt.

    • Stab people.
    • He abuses the fact that you don't know he's smart.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Walking Crocodile Group
    Crocodile Style Wrestling (d8 damage 1 piercing) 5 HP 1 armor
    Close

    Spookodile. Instinct: To hunt.

    • Lashes out and bites for a million damage!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Runemaster Group, Intelligent, Hoarder
    Fire Rune (b[2d8] damage) 6 HP 0 armor
    Close, Ignores Armor, Near, Far

    Spooky! Instinct: To burn, freeze, or shock.

    • Makes the party more susceptible to magic.
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  • Sniper Group, Devious, Intelligent
    Arrow shot (b[2d6] damage) 6 HP 0 armor
    Close, Reach, Near, Far

    Instinct: To bind and prevent escape.

    • Shoots arrows in specific spots!
    • They can bind your limbs to prevent use.
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  • Nightseeker Group, Stealthy, Devious, Intelligent, Hoarder, Thief
    Knife slash. (b[2d6] damage 3 piercing) 6 HP 1 armor
    Close, Near

    A pretty rude thieving type that likes to throw knives. Instinct: To assassinate or otherwise incapacitate.

    • Inflicts ailments!
    • He has all sorts of darts and knives covered with poisons!
    • He can toss out some serious disabilities.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fortress Group, Devious, Intelligent, Cautious
    Mace strike. (d6 damage) 10 HP 6 armor
    Close

    A pretty cool defender. Doesn't have much for offense but they generally like to defend their pals. Instinct: To defend party members.

    • Defend his pals.
    • He's really nifty about reducing damage.
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