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Monsters by Gubb

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  • Bear Skeleton Solitary, Large, Terrifying
    Shitty bone claws (b[2d10+2] damage 1 piercing) 14 HP 1 armor
    Special Qualities: It is bones.

    It is the skeleton of a bear. Why is this in a torture dungeon? I don't know. We need to incarcerate more bears. Instinct: To bite and claw and hurt.

    • Bone Charge
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jumbo Skeleton Solitary, Huge, Terrifying
    Arm Smash (d10+7 damage) 18 HP 1 armor
    Reach, Forceful
    Special Qualities: It's a goddamn skeleton.

    A much bigger, ruder skeleton than all the rest. Man. Skeletons! WHOA! HOLY SHIT. AAAAAAAAAAAA Instinct: To bathe in blood!

    • Shoulderblade toss
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skellington Horde, Small, Devious
    Femur Slam (d4 damage) 3 HP 1 armor
    Close, Near

    Fancy little skeletons that like to show up in groups of like, 20. Spooky! Also, short! Instinct: To protect the dungeon!

    • Throw its bones at you.
    • They can encumber you by just, like, getting all over.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skyswabbies Group
    Cutlass Slash (d8 damage) 6 HP 0 armor
    Close

    E! Instinct: To follow orders. To swab.

    • Hits you with a rapier.
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  • Sky-Captain Admiral Archibald Reighter Solitary
    Cutlass (b[2d10] damage 1 piercing) 12 HP 2 armor
    Close

    He is a captain from Dalmatia! Whoa! Help him or don't! Whoa! Instinct: To Protect and Serve!

    • Slash you with his cool cutlass.
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  • Sky Eel Solitary, Huge, Terrifying
    Tail Swipe (d10+5 damage) 20 HP 2 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: It has the big spooky eye!!

    Instinct: To Constrict

    • Strangle.
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  • Skyshark Group, Large
    Teeth. (b[2d8+2] damage 2 piercing) 10 HP 1 armor

    It's a big spooky flying shark. Aaaaa! Instinct: To consume.

    • Take a bite outta you.
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  • Clockwork Owl Solitary, Small, Construct
    Arrow (d10 damage 1 piercing) 16 HP 3 armor
    Close, Reach, Near
    Special Qualities: It was specially designed to scout for things. Not much else, but here you are, fighting it.

    This is a cute clockwork owl, likely hoarded by some dirty scrublord. It's a would-be high-level bit of loot that instead wants to have a piece of the party, activated by a key-word or something. It seems to be a scouting device, on more cursory inspections. Instinct: To combat lucky adventurers.

    • Shoot a cute lil' arrow from its mouth.
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  • Dirt Sheppard Solitary, Tiny, Organized
    A big staff. (d10-2 damage) 16 HP 2 armor
    Hand

    A big ol' orc who doesn't want you to steal his treasure. The dirt goblins really like him, so they help him out a bunch! You should probably murder it. Instinct: To bathe in blood.

    • Command dirt goblins to do rude things.
    • It calls a buncha little dirt goblins.
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  • Dirt Goblin Group, Small, Stealthy, Intelligent, Cautious
    Shitty Menagerie of Weapons (b[2d6] damage) 6 HP 2 armor
    Close

    This is a really rude goblin that's pretty fond of using sucky weapons like rusty axes and daggers and such. They like hiding inside of dirt walls and floors and pop out to harass ill-begotten adventurers. Instinct: To steal, nab, enslave. Stuff like that.

    • Jump out of dirt walls! Blend in with the environment!
    • They really like going for the knees!
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