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Bear Skeleton Solitary, Large, Terrifying Shitty bone claws (b[2d10+2] damage 1 piercing) 14 HP 1 armor Special Qualities: It is bones. It is the skeleton of a bear. Why is this in a torture dungeon? I don't know. We need to incarcerate more bears. Instinct: To bite and claw and hurt.
- Bone Charge
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Jumbo Skeleton Solitary, Huge, Terrifying Arm Smash (d10+7 damage) 18 HP 1 armor Reach, Forceful Special Qualities: It's a goddamn skeleton. A much bigger, ruder skeleton than all the rest. Man. Skeletons! WHOA! HOLY SHIT. AAAAAAAAAAAA Instinct: To bathe in blood!
- Shoulderblade toss
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Skellington Horde, Small, Devious Femur Slam (d4 damage) 3 HP 1 armor Close, Near Fancy little skeletons that like to show up in groups of like, 20. Spooky! Also, short! Instinct: To protect the dungeon!
- Throw its bones at you.
- They can encumber you by just, like, getting all over.
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Skyswabbies Group Cutlass Slash (d8 damage) 6 HP 0 armor Close E! Instinct: To follow orders. To swab.
- Hits you with a rapier.
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Sky-Captain Admiral Archibald Reighter Solitary Cutlass (b[2d10] damage 1 piercing) 12 HP 2 armor Close He is a captain from Dalmatia! Whoa! Help him or don't! Whoa! Instinct: To Protect and Serve!
- Slash you with his cool cutlass.
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Clockwork Owl Solitary, Small, Construct Arrow (d10 damage 1 piercing) 16 HP 3 armor Close, Reach, Near Special Qualities: It was specially designed to scout for things. Not much else, but here you are, fighting it. This is a cute clockwork owl, likely hoarded by some dirty scrublord. It's a would-be high-level bit of loot that instead wants to have a piece of the party, activated by a key-word or something. It seems to be a scouting device, on more cursory inspections. Instinct: To combat lucky adventurers.
- Shoot a cute lil' arrow from its mouth.
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Dirt Sheppard Solitary, Tiny, Organized A big staff. (d10-2 damage) 16 HP 2 armor Hand A big ol' orc who doesn't want you to steal his treasure. The dirt goblins really like him, so they help him out a bunch! You should probably murder it. Instinct: To bathe in blood.
- Command dirt goblins to do rude things.
- It calls a buncha little dirt goblins.
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Dirt Goblin Group, Small, Stealthy, Intelligent, Cautious Shitty Menagerie of Weapons (b[2d6] damage) 6 HP 2 armor Close This is a really rude goblin that's pretty fond of using sucky weapons like rusty axes and daggers and such. They like hiding inside of dirt walls and floors and pop out to harass ill-begotten adventurers. Instinct: To steal, nab, enslave. Stuff like that.
- Jump out of dirt walls! Blend in with the environment!
- They really like going for the knees!