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Monsters by Maturin's Chosen

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  • Tendril Hatchlings Horde, Tiny, Devious
    Tendril Spines (d4-2 damage) 3 HP 0 armor
    Hand
    Special Qualities: Sticky Spines

    Instinct: Devour Flesh

    • Ensare the Helpless
    • Damage or Remove Gear
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  • Narada's Claws Group, Large
    Serrated Claws (b[2d8+4] damage 2 piercing) 10 HP 2 armor
    Forceful, Near

    Narada, the Dragon of Creation, has two sets of claws, each as as long as a man. They are capable of rending steel with ease. Instinct: To Rend Flesh

    • Strike with Fury
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  • Narada's Head Solitary, Huge, Divine, Intelligent, Planar
    Flaming Breath (d12+9 damage) 20 HP 2 armor
    Reach, Forceful, Ignores Armor, Near

    Narada, the Dragon of Creation, is a massive Wyrm, so massive that it is represented as more than one creature. Instinct: Destroy those that oppose it

    • Spew the Fires of Creation
    • Open Rifts in Creation
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  • Makar's Tendrils Group
    Wicked Spikes (b[2d8+2] damage 1 piercing) 6 HP 1 armor
    Close, Near

    These tentacles are connected to the vicious creature known as Makara, and spell doom for any adventurers caught in their clutches. Instinct: Rend and Tear

    • Bind and Constrict
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  • Makara, Swallower of Guilt Solitary, Huge, Magical, Divine, Intelligent, Hoarder, Planar, Terrifying
    A Multitude of Fangs (b[2d12+7] damage 4 piercing) 26 HP 4 armor
    Reach, Ignores Armor, Near, Far
    Special Qualities: Wicked Fangs and Jaws

    Makara, an ancient creature, one of the six Guardians of the Ways, is described as a massive serpent with hundreds of heads and spiked tendrils. It was one of the only Guardians to ever eschew its original purpose, and instead allowed mortals to worship it like a God. Now, with the other Guardians mostly gone, it is one of the few beasts of its caliber to remain. Instinct: Devour with its Thousand Heads

    • Cause Rot, Physical and Emotional
    • Produce Acid and Toxins
    • Rip Holes in Reality
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  • Bakak Solitary, Magical, Devious, Intelligent, Planar
    Piercing Screech (d8 damage) 16 HP 1 armor
    Close, Ignores Armor, Far

    Like a cadaver stretched on the rack, its pale skin drawn tight over skeletal bones, the flesh stretched from hand to foot to form bat-like wings. The Bakak is a harbinger of doom - the tribes tell of its piercing shriek, that it is a servant of death. Pray it never comes for you. Instinct: Send mortals to their final rest.

    • Prophesize Another's Death
    • Shriek with Skin-Splitting Force
    • Bring Death on Swift Wings
    • Summon Energy from the Black Gates
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giwakwa Solitary, Stealthy
    Claws and Fangs (d10+2 damage 1 piercing) 12 HP 0 armor
    Close

    Once a man, now little more than a slavering beast, the Giwakwa is a creature that stalks the dark woods and jungles of the world. Cursed by the gods for a great crime, usually allowing someone else to starve when they could have been saved, the Giwakwa is always hungry, and will stalk prey for days before finally swooping down from the trees to feast on their flesh. Instinct: Sate its hunger with manflesh

    • Stealthily Move from Tree to Tree
    • Hide Amongst the Leaves
    • Attack from Hiding
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Atosis Solitary, Magical, Stealthy, Devious, Intelligent, Terrifying
    Devouring Vines (d10 damage) 12 HP 4 armor
    Close, Ignores Armor, Near
    Special Qualities: Slimy, Scaly Skin

    Once a shaman, a healer for its people, Atosis was long ago cursed to live in solitude for the terrible crimes this sorcerer committed - some say it killed and ate its kin, others, that it watched as another family starved and died. No matter the case, Atosis now hungers for the flesh of others, and has turned its formerly divine gift towards evil aims. Instinct: Devour the Flesh of Man

    • Corrupt the Magic of the Earth
    • Use Cunning Illusions and Trickery
    • Channel Nature's Darkest Facets
    • Dominate the Minds of Others
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  • Adlet Horde, Organized, Intelligent
    Primitive Spear (d6 damage) 7 HP 1 armor
    Close, Near

    Creeping out from the forests and thickets in the dark of night, the Adlet, fangs gleaming, stone-tipped spears sharper than razors, sneak into the settlements and homes of the more civilized races. Hoping to steal away with the hard-made goods of man, and more than happy to kill if that is what it takes. Instinct: To plunder the creations of man.

    • Swiftly Evade Consequences
    • Howl for the Pack
    • Sneak Away with Loot
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Akyalatopa Group, Small, Hoarder
    Blade-Edged Feathers (b[2d8+2] damage 2 piercing) 6 HP 0 armor
    Close, Far

    From a distance, it appears a bird, perhaps a large hawk - but the closer one travels, the worse their situation becomes - the Akyalatopa is a large creature, with a head like a vulture and the wingspan of an eagle, but its feathers are its truest threat - made from obsidian and flint, and shaped like arrowheads, the Akyalatopa travels in small flocks, and rends the flesh from the bones of any who would are trespass on its territory, stealing anything that shines or reflects light to bring to its gore-soaked nest. Instinct: To rend flesh

    • Fling Bladed Feathers
    • Descend Upon Them
    • Steal Their Valuables
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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