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Sandman Solitary, Magical, Divine, Devious, Amorphous Sleep Sand (d8+2 damage) 21 HP 5 armor Close, Ignores Armor Taller than a man and leaving a trail of coarse, brown sand behind it as it moves, the Sandman is relentless in its desire to put creatures to sleep. Its unknown if this creature can even be killed. Instinct: Put everyone to permanent sleep
- Smother with sand
- Put to sleep
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Virus Incarnate Group, Large, Stealthy, Devious, Hoarder, Construct, Amorphous chew with mandibles (d4 damage) 13 HP 4 armor Special Qualities: download on to humans, To destroy Technology Instinct: To destroy all forms of technology
- Download onto human anatomy
- infiltrate in disguise
- Immune to advanced technology
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Kabal Krane the Bloodless Solitary, Magical, Stealthy, Terrifying Summon undead (creates D4 Zombies) 16 HP 4 armor Close, Reach, Near Special Qualities: Great cuts, self inflicted, from the elbow to the wrist You find this stark white wizard dipping his fingers into a vat of his own blood. He draws strange runes, mumbling in an unintelligible language. Pressing his palm to the rune, he shouts a final word. Strange undead creatures appear in a flash of light and attempt to attack you! Instinct: To experiment
- Rituals with his own blood
- Make a deal