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Monsters by Ras

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  • Reinhart Solitary, Magical, Intelligent, Cautious
    Demonic Slash (b[2d10+4] damage 1 piercing) 20 HP 4 armor
    Close, Forceful, Near

    A human with horns, who fights the fiends in this world. He stands vigilant, wielding a blade carved from the horn of a Cornugon and armed with stolen powers, from those he now fights with all his might. Instinct: To destroy demons

    • Use stolen demonic powers
    • Create a ring of hellfire
    • Dismiss demonic possession
    • Survive a killing blow
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Group, Stealthy, Organized, Intelligent, Cautious
    Unarmed Strike (w[2d8] damage) 6 HP 3 armor
    Close

    Instinct:

    • Strike a bargain
    • Call security.
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  • Blacksmith Ben Solitary, Intelligent, Cautious, Hoarder
    Weapon Strike (d10 damage) 12 HP 1 armor
    Close

    There is an old story about a wandering blacksmith: The blacksmith was cursed by a witch and to avoid a terrible fate the blacksmith had to always be on the move, so they could never settle down, get married or build a forge. The details of that story has long been forgotten, but travelling blacksmiths are still around. Ben is one such blacksmith. Instinct: To trade his wares

    • Make and repair equipment
    • Appraise items
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Grumpling Rager Solitary, Large, Intelligent, Hoarder
    Big knobby hands (d12+2 damage) 24 HP 1 armor
    Forceful, Ignores Armor

    "Brother! We need to leave! Remember the creature I told you about? The one that sulks and hides from everyone... Yes the one you don't believe exist. Well, right now it is ravaging the neighbour's farm, just behind the hill! Henhouses and broken wood pieces flying everywhere, I saw it. We need to get out of here while we can! What do you mean, you are not going? You think I am lying? Fine then stay - but don't expect me to be here when that creature tears down the house. I am out of here." Instinct: To wreck havoc

    • Destroy inanimate objects
    • Squash obstacles
    • Throw debris
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin's Imaginary Friend Small, Stealthy, Devious, Intelligent, Construct, Invisble
    Make people hurt themselves (their own damage die) ? HP 0 armor
    Close, Near, Far
    Special Qualities: Imaginary friend. Unseen and invisble. Cannot be discerned, unless it allows you to.

    How is it possible to describe something that cannot be seen? Easy, you imagine it. Go on, what do you see lurking in a goblin's imagination? It could be lame, it could be terrifying, so beware! Instinct: To make a fool out of people.

    • Invisble to all except its creator.
    • Lead people into traps they otherwise would have avoided.
    • Stalk people when they least expect it.
    • Stand by its creator in battle.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vampire Thrall Group, Organized, Intelligent
    Barefisted (d6 damage) 10 HP 1 armor
    Close
    Special Qualities: Deal d8 instead of d6 with a weapon. Charmed by vampire.

    Enthralled by vampiric charm and compelled to act out their masters wishes the vampire thrall does everything they can to provide for said master, without too much worry for their own well-being. Instinct: To please their master

    • Attack as one.
    • Surround and subdue someone.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nori the Vampire Girl Group, Organized, Intelligent
    Retractable monster claws (d6+2 damage 2 piercing) 10 HP 0 armor
    Close, Hand

    "Poor girl, what have they turned you into!? No, no, say not a word. I..I know, you are hurting, but it will be okay. Everything will be okay. Listen, you need blood, that is the only way - I know you don't want to think about that, it's okay. It is okay, you can drain my blood. Go on, take it, drink. Don't worry, I'll be here for you. Drink up now. Don't worry, I'll be here for you...always." Instinct: To be a child

    • Drain blood.
    • Charm those who are near.
    • Call 'friends' for help.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vampire hunter Group, Intelligent, Hoarder
    Hand-crossbow (b[2d8] damage 2 piercing) 6 HP 2 armor
    Close, Near

    Somehow the undead have altered the hunter's life. Maybe they levelled the hunter's hometown, turned a loved one into one of them or simply murdered the loved one. Or maybe all three! The hunter has now sworn to rid the world of the undead, and he will band together with like minded individuals to accomplish this task. No matter the cost. Instinct: To destroy undead

    • Hit with pinpoint precision
    • Produce a monsterhunting tool
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Twig-man Group, Devious
    Twigs and branches (d6 damage) 10 HP 0 armor
    Close

    These trees, slighty taller than the average man, have a nasty habit of smacking, grabbing or entangling bypassers, that gets too close. They look exactly like normal trees, so you won't even know what grabbed you before it is already too late. As far as it is known, no one have been able to find a tell that can help spotting a twig-man from normal trees. Instinct: To fall for someone

    • Smack bypassers
    • Entangles others completely
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  • (Un)friendly Ettin Solitary, Large, Construct
    Giant club (w[2d10+4] damage) 16 HP 1 armor
    Forceful, Close, Reach
    Special Qualities: Two heads

    What do you get when you mix an angry hill giant and a good-hearted giant? A giant that is a paradox in itself. And a lot of unwanted destruction - and tears, a lot of giant's tears. Can they be used for anything? Instinct: Ruin/befriend everything.

    • Attack two enemies at once.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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