• Codex
  • Browse
  • Create
  • Login

Monsters by Phoenix

  • Adhemar of Holstaad Solitary, Magical, Devious
    Grimoire spell (d8 damage) 12 HP 6 armor
    Close, Reach, Ignores Armor, Far

    "I'm in for the money, if someone results dead, it won't be me" Mercenary, highly trained mage a hungry for whealth and a strong desire to survive are attributes that could define Adhemar. But not everything is what it seems, the strong surface hides a wonderful heart, determined to take care of the only thing that is left for him in this world, his old mother who has suffered more than any man could suffer. The plague took his sister, his father worked to the death and then his little brother was found on a ditch, his head chopped off. Now he works to give his mother a good life, resting the few years she has left. If confronted with a tough situation he will most likely prefer to negotiate rather than be killed for a few coins. He has never failed a contract, if he did, at least he made sure that no one knew about it. Instinct: to survive

    • Arcane defense
    • Dispel
    • Temporary cripple
    • Negotiate
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Lizard Hound Group, Small, Devious, Construct
    Serrated teeth (b[2d6+2] damage) 10 HP 2 armor
    Close
    Special Qualities: Thick scale-like thorns, weapons get stuck

    "I finally have my own wretched army" said the wizard, moments before a Hound lunged at his throat, followed by the rest of the animals he had just transformed. No one knows where this experiment took place, nor the time it happened, but now there're rumors of deadly, scaled dogs attacking the cattle. They are vicious and powerful, being able to kill an owlbear if there are enough of them around. Normal weapons hardly do anything and ussually get stuck between the scales of this hellish creature. Instinct: to shred to pieces

    • Bite to the neck
    • Venomous tail
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • FANG Marksman Group, Devious, Intelligent
    Composite bow (b[2d6] damage) 6 HP 1 armor
    Close, Reach, Far
    Special Qualities: Hidden crossbow

    You lose your weapons, your pouch, suddendly you're stuck in place, all in the blink of an eye. Don't look down, there's another arrow coming your way. Instinct: to hunt magical creatures

    • Attack weak points
    • Multiple targets
    • Increased agility
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • FANG Warrior Group, Intelligent, Cautious
    Enchanted edge machete (b[2d8+2] damage 1 piercing) 10 HP 3 armor
    Close

    Agressive, defiant, un relenting. His job is to keep the vicious creatures at bay, while the rest of the team gets the job done, but if he can do some damage to weaken the beast, he has the means for it. Instinct: to hunt magical creatures

    • Charge
    Tweet
  • FANG Stalker Group, Stealthy, Intelligent, Hoarder
    Shiv (b[2d8] damage) 6 HP 1 armor
    Close

    What's better than facing a monstrous creature with the best hunters in the realm? Reaching it's weak points before they can tell you are there. Poisons, traps and trinkets to gather the most valuable pieces from the wilderness are the means of this specialist. Instinct: to hunt magical creatures

    • Backstab
    • Illusion backstab
    Tweet
  • Arcane Hunter Group, Magical, Devious, Intelligent
    Confusion and magic missiles (b[2d6] damage) 6 HP 1 armor
    Close, Ignores Armor, Far

    Specialized in stalking tactics, this highly trained operative is comfortable dealing with the vicious creatures that dwell deep into the unknown Instinct: to hunt magical creatures

    • Magic binding
    • Magical shackles
    • Inhabilitation
    Tweet
  • Aztazor's Golem Solitary, Huge, Magical, Devious, Cautious, Construct
    Magically anhanced punches (b[2d10+7] damage) 28 HP 5 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Energy jewels protected by crystal

    Some say to protect, others to intimidate, the truth is that it was made a long time ago from the ruins of a temple dedicated to the god of the Arcane. This collossal construct resembles the looks of a soldier and it behaves like one,only following the commands of whoever possesses it's control wand. Instinct: Follow commands

    • Arcane Strikes
    • Magical shred
    • Golem endurance
    Tweet
  • Frelka Solitary, Intelligent
    Axe (d8+2 damage) 12 HP 2 armor
    Close, Forceful

    Instinct: Maintain order

    • Brew
    Tweet