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Adhemar of Holstaad Solitary, Magical, Devious Grimoire spell (d8 damage) 12 HP 6 armor Close, Reach, Ignores Armor, Far "I'm in for the money, if someone results dead, it won't be me" Mercenary, highly trained mage a hungry for whealth and a strong desire to survive are attributes that could define Adhemar. But not everything is what it seems, the strong surface hides a wonderful heart, determined to take care of the only thing that is left for him in this world, his old mother who has suffered more than any man could suffer. The plague took his sister, his father worked to the death and then his little brother was found on a ditch, his head chopped off. Now he works to give his mother a good life, resting the few years she has left. If confronted with a tough situation he will most likely prefer to negotiate rather than be killed for a few coins. He has never failed a contract, if he did, at least he made sure that no one knew about it. Instinct: to survive
- Arcane defense
- Dispel
- Temporary cripple
- Negotiate
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Lizard Hound Group, Small, Devious, Construct Serrated teeth (b[2d6+2] damage) 10 HP 2 armor Close Special Qualities: Thick scale-like thorns, weapons get stuck "I finally have my own wretched army" said the wizard, moments before a Hound lunged at his throat, followed by the rest of the animals he had just transformed. No one knows where this experiment took place, nor the time it happened, but now there're rumors of deadly, scaled dogs attacking the cattle. They are vicious and powerful, being able to kill an owlbear if there are enough of them around. Normal weapons hardly do anything and ussually get stuck between the scales of this hellish creature. Instinct: to shred to pieces
- Bite to the neck
- Venomous tail
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FANG Marksman Group, Devious, Intelligent Composite bow (b[2d6] damage) 6 HP 1 armor Close, Reach, Far Special Qualities: Hidden crossbow You lose your weapons, your pouch, suddendly you're stuck in place, all in the blink of an eye. Don't look down, there's another arrow coming your way. Instinct: to hunt magical creatures
- Attack weak points
- Multiple targets
- Increased agility
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FANG Warrior Group, Intelligent, Cautious Enchanted edge machete (b[2d8+2] damage 1 piercing) 10 HP 3 armor Close Agressive, defiant, un relenting. His job is to keep the vicious creatures at bay, while the rest of the team gets the job done, but if he can do some damage to weaken the beast, he has the means for it. Instinct: to hunt magical creatures
- Charge
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FANG Stalker Group, Stealthy, Intelligent, Hoarder Shiv (b[2d8] damage) 6 HP 1 armor Close What's better than facing a monstrous creature with the best hunters in the realm? Reaching it's weak points before they can tell you are there. Poisons, traps and trinkets to gather the most valuable pieces from the wilderness are the means of this specialist. Instinct: to hunt magical creatures
- Backstab
- Illusion backstab
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Arcane Hunter Group, Magical, Devious, Intelligent Confusion and magic missiles (b[2d6] damage) 6 HP 1 armor Close, Ignores Armor, Far Specialized in stalking tactics, this highly trained operative is comfortable dealing with the vicious creatures that dwell deep into the unknown Instinct: to hunt magical creatures
- Magic binding
- Magical shackles
- Inhabilitation
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Aztazor's Golem Solitary, Huge, Magical, Devious, Cautious, Construct Magically anhanced punches (b[2d10+7] damage) 28 HP 5 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Energy jewels protected by crystal Some say to protect, others to intimidate, the truth is that it was made a long time ago from the ruins of a temple dedicated to the god of the Arcane. This collossal construct resembles the looks of a soldier and it behaves like one,only following the commands of whoever possesses it's control wand. Instinct: Follow commands
- Arcane Strikes
- Magical shred
- Golem endurance