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Failed Experiment Horde, Small, Terrifying Protrusions (d6 damage) 4 HP 0 armor Close Special Qualities: Malformed Commonly kept in display jars. These mutants have been broken down by magical experimentation, leaving only base survival instincts. Prolonged preservation leaves their guts filled with formaldehyde, which they can spit to slow or bind their prey. Instinct: To devour
- Latch on with locking jaws
- Vomit a binding goo
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Alchemical Golem Solitary, Large, Magical, Devious, Construct Alchemical Syringes (d8 damage) 20 HP 3 armor Ignores Armor Special Qualities: Calculating Created as both a guardian and assistant by a mad wizard. Mounted in its core are a series of reagent flasks surrounding a large potion crucible where the golem can mix any number of alchemical elixirs. These concoctions can either be pumped into the syringes on its arms or loaded into small bottles that can be flung at range from a small shoulder catapult. Instinct: To experiment
- Proceed implacably
- Hurl an explosive potion
- Inject a debilitating potion