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Child of Seere Solitary, Tiny, Magical, Divine, Intelligent, Planar, Construct Chrysopoeia, Gold Gold-metal Aura, Gold Constructs, Gold Manipulation and Generation, Metal attacks (d8 damage) 16 HP 4 armor Hand, Near Special Qualities: The ability to manipulate gold, Magical homunculi/son, Gold avatar of Seere Progeny of that which no longer exists, a manifestation of the power of gold and greed. A last gamble from the Gatherer created Seere's firstborn. Still vulnerable, undeveloped physically, cognitively and emotionally. The baby lacks sensory and motor development as well as learning languages by those spoken around them. Perhaps in the right hands this child can grow into something truly unique. Instinct: seeks to learn, adapt and grow
- Gold Elemental
- Manipulate the properties of gold, Repair gold, Metal Attacks using gold, Matter Surfing by riding gold objects, Elemental Flight using gold, Gold Dust Manipulation, Gold Generation, Chyrsokinetic Constructs, Chrysopoeia (transform matter into gold), Move/lift gold, Chrysokinetic combat, Chrysokinetic Regeneration, Supernatural Beauty, Immortality
- Commune with 'Father', allows communication with Seere
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Dontis Dagoth Solitary, Magical, Intelligent, Cautious, Hoarder, Terrifying hand to hand combat, shapeshifting, morphing into a giant mouth (d10+2 damage 1 piercing) 12 HP 7 armor Close Special Qualities: His armour is made of 'Riverine' an unusual material made from water under extremely high pressure, looks like a bloody man with blood swirling all over his body A viking reaver enclosed in armor of magical force, a high pressure water jet constantly weaving around his body. This fiend disguised himself in the trappings of a former Olbion knight to manipulate Pirates and explore the ocean raiding and reaving, sacking and taking from the shadows as well as in full view. He resides at North Academy, realm of vikings and the graveyard of mages. Instinct: to raid, to pillage, to rape, to punish, to manipulate
- Riverine-bonded host
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Gregog, The False God Solitary, Huge, Intelligent, Terrifying, Arachnid (d10+2 damage 1 piercing) 25 HP 1 armor Reach Special Qualities: Web Wave Spray, Web Wave Pull, Crushing Spider Legs, Spider Fangs, Spider Claws, Spider Venom A Great Spider. Oversized. Greatest of the Sentient arachnids. Instinct: Subjugate others to his Will
- Attack the Apostates
- Spit webbing and pull in prey
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Korrina, Vampire Fighter Solitary, Intelligent, Devious Slice and Dice! (d10+2 damage) 12 HP 1 armor Hand, Reach, Near Special Qualities: Saw-Cleavers - Bloody Lang and Bloody Shaw, Long sharp claws and nails, Muscular A prideful and arrogant Vampiric woman and fighter type, dual wields a distinctive set of weapons know as 'saw-cleavers', one is notably longer than the other and can fold up for portability. The other is shorter and thicker than its sister weapon. The short deals more damage than the long but loses the portability factor. Also can use long claws, nails and needle sharp fangs, muscular, super human reflexes, comes equipped with a set of plate armour on her torso, though she wears no armour on her legs. Korrina also attempts to catch the blood of her prey in vials that she carries attached to her belt for future sustenance in battle. She has four blood vials ready to fill. Blood red hair. Korrina is extremely physically prideful and arrogant. Instinct: to feed on the blood of the living, to Mock derisively
- Saw Cleaving Slash - (d10+1 2 piercing attacks their opponent by slashing at them repeatedly
- Super Human Reflexes
- Blood Harvest (when blood sprays out of an opponent she attempts to either drink or store it in glass jars/vials)