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Monsters by Kyle

  • Pet of Bahb Solitary, Large, Divine, Organized, Planar, Terrifying, Amorphous
    Trample (d10+6 damage) 25 HP 2 armor
    Forceful, Ignores Armor
    Special Qualities: Tentacles sprout from the dark creature that can reach

    Created in the image of the Death God's pet (hippo with tentacles), this creature serves Bahb by roving around and distributing his dark magic. Instinct: To act out its master's desires

    • Reaches out and grabs opponents
    • Reanimates fallen creatures as allies
    • Spreads unholy corruption
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Efril Group, Magical, Stealthy, Devious, Intelligent, Hoarder
    Magical Blast (d6 damage) 10 HP 4 armor
    Close, Reach, Far, Ignores Armor

    Human illusionist that keeps its orderlies at bay through magic and false promises. Instinct: to command the lesser willed

    • Command its subjects
    • Disorient its enemies
    • Change the landscape, even if only in your mind
    • Attacks the mind, not body
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ned Shakeshaft Solitary, Stealthy, Devious, Intelligent
    Poison Dagger (d8 damage 1 piercing) 12 HP 0 armor
    Close

    Hired by the merchant to keep the purpose of the haunted house secret. Found tied up and freed by the adventurers Instinct: To deceive

    • Convince he's an ally
    • Causes unexplained accidents
    • Poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lord Charleston Solitary, Magical, Stealthy, Organized, Intelligent, Hoarder
    Magical long sword (d10 damage) 10 HP 6 armor
    Close

    Head of the Merchant's Guild in Vlada. Collects the most expensive of magic items for personal use and boasting. And is never afraid to call the guard or bribe a party to stand down. Instinct: Get rich without regard for anyone else

    • Use Magic Missile Staff
    • Orb of Cage
    • Healing scrolls
    • Call the guards
    • Politically aligned with blackmail and favors
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wolf Pack Horde, Small, Organized
    Bite and lunge (b[2d4] damage) 3 HP 0 armor
    Close, Reach, Near

    A small pack of normal wolves. Are they hunting away from their natural grounds? Are they close to their den? Is the rest of the pack close by to help? Will they run? Will they let you run? Instinct: Hunt, scavenge, defend

    • Flanks prey
    • Targets weakest
    • Calls the rest of the pack for support
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wagon Bandits Group, Stealthy, Intelligent, Hoarder
    Knife or short sword (d6 damage) 6 HP 1 armor
    Close

    Two man team that drives its own merchant wagon. Bandit-Thieves for hire that can kill, but always steal. Instinct: rob, kill if necessary

    • Trojan horse into a caravan
    • Blends into crowds and attacks first
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