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Pet of Bahb Solitary, Large, Divine, Organized, Planar, Terrifying, Amorphous Trample (d10+6 damage) 25 HP 2 armor Forceful, Ignores Armor Special Qualities: Tentacles sprout from the dark creature that can reach Created in the image of the Death God's pet (hippo with tentacles), this creature serves Bahb by roving around and distributing his dark magic. Instinct: To act out its master's desires
- Reaches out and grabs opponents
- Reanimates fallen creatures as allies
- Spreads unholy corruption
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Efril Group, Magical, Stealthy, Devious, Intelligent, Hoarder Magical Blast (d6 damage) 10 HP 4 armor Close, Reach, Far, Ignores Armor Human illusionist that keeps its orderlies at bay through magic and false promises. Instinct: to command the lesser willed
- Command its subjects
- Disorient its enemies
- Change the landscape, even if only in your mind
- Attacks the mind, not body
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Ned Shakeshaft Solitary, Stealthy, Devious, Intelligent Poison Dagger (d8 damage 1 piercing) 12 HP 0 armor Close Hired by the merchant to keep the purpose of the haunted house secret. Found tied up and freed by the adventurers Instinct: To deceive
- Convince he's an ally
- Causes unexplained accidents
- Poison
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Lord Charleston Solitary, Magical, Stealthy, Organized, Intelligent, Hoarder Magical long sword (d10 damage) 10 HP 6 armor Close Head of the Merchant's Guild in Vlada. Collects the most expensive of magic items for personal use and boasting. And is never afraid to call the guard or bribe a party to stand down. Instinct: Get rich without regard for anyone else
- Use Magic Missile Staff
- Orb of Cage
- Healing scrolls
- Call the guards
- Politically aligned with blackmail and favors
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Wolf Pack Horde, Small, Organized Bite and lunge (b[2d4] damage) 3 HP 0 armor Close, Reach, Near A small pack of normal wolves. Are they hunting away from their natural grounds? Are they close to their den? Is the rest of the pack close by to help? Will they run? Will they let you run? Instinct: Hunt, scavenge, defend
- Flanks prey
- Targets weakest
- Calls the rest of the pack for support
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Wagon Bandits Group, Stealthy, Intelligent, Hoarder Knife or short sword (d6 damage) 6 HP 1 armor Close Two man team that drives its own merchant wagon. Bandit-Thieves for hire that can kill, but always steal. Instinct: rob, kill if necessary
- Trojan horse into a caravan
- Blends into crowds and attacks first