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Monsters by MrBearbatron

  • Festrog Horde, Devious, Organized, Construct, Terrifying, Amorphous
    Bite, Claws (b[2d4+4] damage) 14 HP 1 armor
    Close, Forceful
    Special Qualities: Comes back to life if not burned after 2 hours, It's jaws can open 4 times as much as a normal human

    A festrog is an undead abomination spawned when a creature is killed by a massive release of negative energy (perhaps due to planar bleeding, the destruction of a potent artifact, or even certain magical attacks by powerful undead), and then mutilated by an outside force, such as the scavenging of wild animals. Sometimes called dog-ghouls for their ability to run on all fours, the name often causes opponents to misinterpret this creature's abilities and grossly underestimate its intelligence, for the festrog is in fact a rather canny monstrosity. Festrogs inhabit remote areas near places where they were slain. It's not uncommon for a tribe of festrogs to share territories with ghouls. Most festrogs gather in small bands, based on whatever loose affiliations they might recall from when they were alive, and choose dwellings in sunless areas easily defended with group tactics. Like ghouls, they tend to skulk about graveyards, though they prefer ones with tombs and mausoleums so they can hide during the day. They hunt nocturnally in packs, preferring open areas like plains, farmlands, or open forests where they can track down prey with few places for it to run or hide. These packs wander semi-nomadically, often traveling miles beyond their dwellings in pursuit of mortal flesh. Instinct: To spread disease

    • Hunt in packs, Spread Disease
    • Spreads diesase upon bite
    • Howl
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  • Rippers Group, Intelligent, Terrifying
    Bite, Acid Spit (b[2d8+4] damage 2 piercing) 10 HP 1 armor
    Close, Forceful, Ignores Armor, Near
    Special Qualities: Its 9 pairs of eyes are on the bottom part of it's jaw.

    Rippers are vicious creatures, often found in packs of 3-6. In the wild, like most animals, they are not dangerous to their surroundings, and the only reason they would attack is when they feel threatened or if they sense fear. Local hunters often use these beasts if wolves or other common predators aren't found in some areas. The reason these creatures are more dangerous than the common hound, are their very sharp fangs that rip through armor like a knife through butter, as well as their acidic spit. As their means of protection, they have thick hide that, if properly extracted, could be used as scale armor. In addition to that, they use their 4 arms to deflect and parry blows made by their attacker. Instinct: To hunt

    • Shred, Dig, Screech
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