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Monsters by Mark Downey

  • Swamp Drake Solitary, Large
    Acidic Jaws (d10+2 damage) 16 HP 1 armor
    Special Qualities: Frightful Aura

    Instinct: Swallow Biological Material, Defend Its Lair, Expand Its Territory

    • Belch Poison
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  • Gargoyle Solitary, Magical, Construct
    Strike out with its stony limbs (b[2d10+2] damage) 20 HP 4 armor
    Close
    Special Qualities: A Stone Brawlers Construct

    Instinct: Follows Orders to a Tee

    • Seek to obey its Master
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  • Golem Solitary, Large, Magical, Construct
    Its brutal limbs (d10+2 damage) 24 HP 4 armor
    Special Qualities: Stone Brawlers Golem

    Instinct: Its pathological need to follow orders

    • Follow Orders Closly
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  • Humunculos Solitary, Tiny, Magical, Construct
    Its sculpted limbs (d8-2 damage) 20 HP 4 armor
    Hand
    Special Qualities: Created by a Stone Brawler

    The Homunculus, a creature created by a Stone Brawlers skill. Instinct: Follow Instructions Closly

    • Serve its Master
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  • Wyvern-Tooth Skeleton Group, Construct, Terrifying, Amorphous
    Pummeling Bones (d6 damage) 17 HP 1 armor
    Close
    Special Qualities: Wyverns Tooth, The Skeleton of a Fresh Corpse

    The skeleton of a fresh corpse, a Wyverns Tooth planted in it giving it unnatural life - but binding it in subservience to the person who sowed the tooth. Turns to dust at Sunset. Instinct: Do the bidding of the player

    • Slash with Boney Hands
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  • Tavern Dweller Group, Intelligent
    Swinging Wildly (d6+2 damage) 10 HP 0 armor
    Close, Forceful

    A typical Barfly, these patrons frequent the local taverns - singing baudy songs and drinking heavily. More than one has tried to skip out on their tab, and fights are frequent. Instinct: To drink and not pay

    • Drink, Brawl, Tell Baudy Jokes
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