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Skellington Group, Intelligent, Amorphous Poke (d8 damage) 9 HP 1 armor Close It's a skellington Instinct: To live death as they would in life
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Carrion Crows Group, Small Talons (d6 damage) 6 HP 0 armor Close, Reach Crows that are large in size and viciously defend their nest and scavenging territory from others Instinct: To Defend Their Nest and Territory
- Peck and Claw
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Helana, The Horrible Group, Intelligent Swing of the hammer (d10+2 damage) 10 HP 2 armor Close, Forceful, Near A giant woman with the tower party. She fights with extreme ferocity and is stubborn to the point of near insanity. Is oddly religious, and will listen to Logan Instinct: To crush her foes
- Wild Swing- Swings her hammer, hitting all in front of her
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Richard, the Quick Fingered Group, Intelligent Crossbow (d8 damage 1 piercing) 8 HP 1 armor Close, Reach, Far A member of the tower party, he is quick and fires shots one after the other. He also has a precise dagger. He has been hired, so does not share the same commitment to his mission as his compatriots. Instinct: Fire from affar
- quickly shoots crossbow bolts, has 6 crossbows primed.
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Animated Books Horde, Tiny, Amorphous Smashing (d6-2 damage) 10 HP 1 armor Hand, Near Special Qualities: Change shape to perform different types of attacks, Takes a -1 to all actions (or +1 to actions against) for 3 turns if startled by an incredibly loud noise. Animated books that dance in an eternal waltz. Despises noise (soft music is okay). Instinct: to preserve silence
- Forms a shape and attempts to smash it's foes.
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Logan of the Waning Sun Group, Divine, Intelligent, Cautious Sword (b[2d6] damage) 8 HP 3 armor Close Special Qualities: Armor that burns at the touch 1d4 Instinct: To repel any who would interfere with his plan
- Hack and Slash: Swings his enchanted sword at an enemy.
- Obscure Light - Hides himself in magical shadow. All take -1 to hit or defy danger.