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The duelist Solitary, Intelligent, Hoarder katana (b[2d10+2] damage 1 piercing) 12 HP 1 armor Close, Forceful A duelist that travels the land seeking unique weapons. He/she usually carries at least two weapons that have been collected and challenges the owner of weapons to one on one duels. Planned as a named rival for the fighter playbook. Instinct: to collect weapons
- Quick Draw weapon
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Redwood Acolyte Group, Divine, Magical, Intelligent dagger (d8+2 damage) 6 HP 0 armor Close An acolyte of the redwood cult. Instinct: to indoctrinate
- Spreads the word of the Redwood cult
- caste dark magic
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giant spider Horde, Large, Terrifying sharp legs (d6 damage) 7 HP 2 armor Special Qualities: its a giant spider A giant poison spider. Instinct: to eat
- bite with poison fang (debilitate constitution and poisons)
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Undead Human Group, Terrifying claws or teeth (d8 damage) 10 HP 1 armor Close An undead human brought back to life by dark magic. Though animated by magic it has its own desire and that is to consume the living. If the one who brought it into this world was skilled in the dark arts he will not be attacked. Instinct: to consume
- Grab onto target
- That which is killed by an Undead Human is turned "Undead."
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Summoned Spirits Group, Tiny, Devious, Amorphous release dark energy (d6-2 damage) 8 HP 0 armor Hand, Ignores Armor Special Qualities: floats around the room, lowers temperature in the room A small spirit summoned by the living. It wants nothing more than to absorb the life energy of the living. Instinct: to absorb energy
- drain HP from living (d4-1)
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Skeleton Minion Group, Terrifying attack with held weapon or skeletal claws (d6 damage) 8 HP 4 armor Close Special Qualities: Its bones are held together by magic, Magic attacks bypass armor, Blunt weapons bypass armor Its a skeleton made out of bones of the dead and animated by dark forces. Instinct: to follow his masters orders
- reveal a held weapon
- draw bones back together