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Monsters by Cass of Sass

  • Ice Spider Solitary, Stealthy, Devious, Organized
    Fangs (d6 damage) 12 HP 0 armor
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    Special Qualities: Frost Spinner

    Luminescent and nearly transparent, this creature is practically a natural formation of the ice. Where exactly they originated from is unclear, but females carry their eggs when fertile, and on death, their thorax splits open, and a number of its young emerge, consuming the mother in her entirety. Instinct: Gather food for young

    • Spin Frost
    • Orb-Weaving
    • A bite will freeze extremities
    • On death, 2d4 spiderlings scatter from its thorax
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  • Displacer Tarnok Solitary, Large, Stealthy, Magical, Intelligent, Construct, Terrifying
    Claws, Tendrils (d8+2 damage) 20 HP 3 armor
    Reach, Near

    Instinct: Protect its home

    • Displacement
    • Mirror Image
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Displacer Beast Group, Large, Stealthy, Intelligent, Planar
    Claws, Tendrils (d8+2 damage) 16 HP 4 armor
    Reach, Near

    A monster from beyond our world, the Displacer Beast exists with perpetual blurred edges. A warrior who attempts to swing a weapon at it will miss as frequently as they hit, and it can take many, combined attacks to bring one of these beasts down. They are nimble, quick, and intelligent, and will hunt in pairs if they feel the need. When attacking, the first attack which hits a 7-9 will hit nothing but thin air, after which their Displacement is disabled for a few seconds, and the Displacer Beast is vulnerable. Instinct: Hunt meat

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Owlbear Panther Abomination Solitary
      Beak, Front Talons (d10 damage) 16 HP 1 armor
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      Able to stand on four legs or two, this beast can rear up on its hind paws to fight with its front talons, with which it can grab on to people, holding them in place to shred them with its razor sharp beak. Its panther origins make it especially stealthy. Instinct: Destroy life

      • Grab
      • Rend (Double damage)
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Hunting Dog Abomination Solitary, Small, Stealthy
      d4 damage 12 HP 1 armor
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      This strange beast seems quite normal as a dog at first, but when approached, its mouth splits supernaturally wide, revealing rows of teeth inside, and extending a long, barbed tendril from the back of its throat, which wraps around its target, attempting to pull it closer to rend their flesh. Instinct: Destroy Life

      • Rend (b[2d6] when grabbed)
      • Tendril Grasp
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Horse Ram Abomination Solitary, Large
      Hooves, Gore (d6 damage) 16 HP 1 armor
      Special Qualities: Double Damage on charge with Gore

      The ungodly fusion of a Horse and Ram, acts similarly to a very fast, very agile bull, running enemies through with its horns before driving them to the ground and stomping on them. Instinct: Destroy Life

      • Gore
      • Hoof Stomp
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Screaming Cat Abomination Solitary, Tiny
      (d6-2 damage) 8 HP 0 armor
      Claw
      Special Qualities: Large spikes in back

      This small orange-and-black tabby seems initially unassuming, but on closer approach, will give a deafening screech before extending spikes ridged down its back and attacking with either its long, retractable claws Instinct: Destroy life

      • Deafening Screech
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Child/Wolf Abomination Solitary, Large
      d8 damage 24 HP 2 armor
      Special Qualities: Resistant to cold (50%)

      Made from the ungodly fusion of an Icewolf and kidnapped children, this creature fights to the death and seeks only to destroy life. The heads of the children protrude from its hide, and will talk during battle, sometimes only to banter, sometimes to beg for help, sometimes to cry out in pain. Every head can exhale the icy breath of the wolf. Instinct: Destroy life

      • Scream for mercy
      • Icy breath (2d4, ignores armour, slows)
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Ice Wolf Pack, pair, Large
      Claws, Fangs (d8 dam) 19 HP 1 armor
      Special Qualities: Immune to natural cold, resistant to magical cold (75%)

      These massive wolves, despite appearances, are relatively passive unless their territory is encroached upon, or offspring are involved. They will not typically attack humanoids. They remain in packs, but pairings of mothers and fathers will go off to raise pups on their own. Instinct: To protect territory and young

      • Females have a lethal icy breath (2d4 dam, ignore armour, slow)
      • Males have larger claws (+2 dam)
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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