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Monsters by Mr. Internet Hermit

  • Armapede Solitary, Large, Devious, Construct, Terrifying, Amorphous
    Pull & Tug (d6 damage) 27 HP 1 armor
    Special Qualities: To collect and break, Many many many arms

    The Armapede was made as a twisted joke by one of the necromancers of the Blighted Lands. It is an undead made up arms upon arms upon arms. Nothing else, yet the hands grasp anything and everything in it's reach out of some perverse reason. There is no explainable behavior, just random movements and claiming anything and everything possible. Instinct: To cling

    • Continuous grasp
    • Unending grapple
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  • Faithful War Golem Group, Divine, Magical, Intelligent, Cautious, Construct, Amorphous
    Blessed Mace (w[2d8+2] damage) 19 HP 4 armor
    Close, Ignores Armor
    Special Qualities: Loathes undead

    Because war golems are allowed to have free will, they gained the ability to believe in divinity. Some followed this path and converted into something as close to a cleric as a war golem could become. Most faiths condone any form of necromancy, as a result, Faithful War Golems do not abhor violence against undead. Some even talk of creating a crusade to vanquish the Necroking once and for all. Instinct: To Purify

    • Perform miracle of war
    • Spell list includes repair & purify
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  • Titan War Golem Solitary, Huge, Intelligent, Construct, Amorphous
    Titan hand swipe (d10+7 damage) 31 HP 4 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Demolition Knowledge, Siege master

    When the Ageless war temporarily pushed into the Blighted Lands for a couple of decades, the necromancers started creating a lot of undead defensive structures. Structures that impeded the war golem armies. The solution? Gigantic version of the war golems, designed to be masters at sieges and structural destruction. The titan war golems are excellent at this, but some of them actually want to build something rather than just tearing down everything around them. Instinct: To siege

    • Destroy Structure
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  • Great Eagle War Golem Group, Large, Intelligent, Construct, Amorphous
    Metal Beak (d8+2 damage 2 piercing) 17 HP 3 armor
    Forceful
    Special Qualities: Wings, Very fast flying speed, Untirable,

    The Great Eagle War Golems were created in response to the flying undead created by the necromancers of the Blighted Lands. While the flying undead are many & varied, the great eagle war golems were designed to be the best flying hunters, and they are. Instinct: To Hunt

    • Pin or catch
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  • War Golems Group, Intelligent, Cautious, Construct, Amorphous
    Sword (b[3w[3d8+2] damage 1 piercing) 17 HP 6 armor
    Close, Forceful
    Special Qualities: Untirable

    The War Golems were created by the wizards of the country Arcane Earth. Despite being designed to fight the undead from the Blighted Lands, they were allowed to possess and foster their own personalities. This led to their protecting pacifist natures. They love life and despise the undead. Many look forward to a life of peace after the Ageless war ends. Instinct: To Protect

    • Unrelenting Determination
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  • Evolved Kobolds Solitary, Devious, Organized, Intelligent, Cautious, Hoarder
    Spear (d8 damage) 16 HP 3 armor
    Close, Reach
    Special Qualities: Wings

    While there are many kobolds, only a few blessed ones ever become Evolved Kobolds. These Evolved kobolds serve as cunning captains for their dragons, and they know it. They command kobolds with a ruthless efficiency, quite easily sacrificing their subordinates for a perfect killing blow to their enemy. While evolved kobolds do prize their survival over others, they can & will sacrifice themselves to complete their orders from their dragon masters. Instinct: To serve dragons

    • Commands Kobolds
    • Kobolds are just pawns
    • Voice of the dragon
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  • Rotten Avian Group, Large, Construct, Amorphous
    Claws (d8+2 damage 2 piercing) 21 HP 2 armor
    Special Qualities: Flying, Made to fight Golems

    The necromancers in the Blighted Lands who created the Rotting Avians to combat the golems from the country of Arcane Earth. However the insatiable hunger that dominates the rotting avians comes from all the carrion birds fused together by necromancy to create these monstrosities. Instinct: To Feast

    • Mass frenzy
    • Fly-by attacks
    • Pluck & drop
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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