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Monsters by RTA

  • 13 Solitary, Intelligent
    Fisticuffs (b[2d6] damage) 9 HP 1 armor
    Hand

    Instinct: To challenge

    • Brawl
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • 12 Group, Small, Organized
    Grain whips (d6 damage) 10 HP 0 armor
    Close, Reach

    Instinct: To spoil crops

    • Steals from farms
    • Retreats into groups
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  • 11 Solitary, Intelligent, Cautious
    Large Mallet (d10+2 damage) 16 HP 3 armor
    Close, Forceful

    Instinct: Protect a place

    • Moves like wind in forests.
    • Makes surprise attacks.
    • Uses vegetation as protection
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • 10 Solitary, Huge, Magical, Planar, Construct, Terrifying
    Tendrils of magic (d10+3 damage) 20 HP 4 armor
    Reach, Far
    Special Qualities: Rebuilding itself, Beacon of creation, Portray worst fear

    Instinct: Unleash dark energy

    • Enhance its allies
    • Cause fear
    • Cannot be harmed by mundane means
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  • 9 Horde, Small
    Sharp teeth. (d6 damage 1 piercing) 5 HP 1 armor
    Close

    Instinct: To consume.

    • Bites through armor.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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