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The Gatekeeper's Up-voted Monsters

  • Forest Bison Group
    Solid Head with Horns for Butting (d8+2 damage) 6 HP 1 armor
    Close, Forceful, Reach
    Special Qualities: Fungal growth in fur

    The forest bison are usually seen in small family groups. They have an uncanny ability to appear in the night and eat up an entire field, then fade into the forest when challenged. If forced to defend themselves, they can head butt a man ten feet. The fungus that grows in their fur is symbiotic; the cloud of spores it generates makes most other mammals feel light headed and dizzy around them. Instinct: Eat crops and food stores

    • Disappear into the forest
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  • Rotten Avian Group, Large, Construct, Amorphous
    Claws (d8+2 damage 2 piercing) 21 HP 2 armor
    Special Qualities: Flying, Made to fight Golems

    The necromancers in the Blighted Lands who created the Rotting Avians to combat the golems from the country of Arcane Earth. However the insatiable hunger that dominates the rotting avians comes from all the carrion birds fused together by necromancy to create these monstrosities. Instinct: To Feast

    • Mass frenzy
    • Fly-by attacks
    • Pluck & drop
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Heavy Infantry Horde, Organized, Intelligent
    Sword, Spear (1d8 damage) 10 HP 4 armor
    Close, Hand

    This is a plated soldier equipped with shield and sword and spear. It is a part of a larger army. It moves with its regiment,platoon,squad in formation to destroy its enemies. It is well equipped and can be found in numbers ranging from the dozen or so to the thousands. Instinct: To destroy it's enemies

    • Part of an army
    • Reinforcements
    • Formations
    • Discipline
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Light Infantry Horde, Organized, Intelligent
    Sword (1d6 damage) 6 HP 2 armor
    Close

    This is light infantry. It has leather armors, a sword, and a wooden shield. It is part of an army/regiment/squad. Instinct: To destroy the enemy

    • Part of an army
    • Reinforcements
    • Formations
    • Discipline
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Feral Stray Group, Small, Intelligent
    Bite (d8+4 damage) 6 HP 1 armor
    Close, Forceful

    A big mangy dog that has gone feral, will attack if hungry or provoked, hangs around roads and gallows Instinct: to hunt and feed

    • Bite and Bay
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  • Strix Group, Small, Stealthy, Devious, Terrifying
    A sharp beak and claws. (b[2d6+2] damage) 6 HP 1 armor
    Close
    Special Qualities: A shear wrongness, an ill omen

    Instinct: To break a new mothers heart.

    • Drain the blood of children.
    • Strike from the dark.
    • Draining of vitality.
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  • Strigoi Solitary, Magical, Stealthy
    Smallsword (d10+2 damage 1 piercing) 20 HP 4 armor
    Close, Ignores Armor

    A fearsome creature from beyond the grave, it has risen up to torment it's still living family and friends for it is not worthy of the afterlife. It's now deathly pale frame and blackened eyes and nails scrabble across wood and metal, it hungers for the blood of the living. Instinct: To harm and torment it's still living family and friends.

    • Drain the blood of innocents.
    • Hidden in plain sight does the dead man walk
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