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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
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Mermaid Horde, Large Saw-toothed mouth (b[2d6+2] damage 1 piercing) 7 HP 1 armor Special Qualities: Who said they were beautiful? Out of the legends of sailors and travelers, none other than the "merdmaids" are more agravating for their sheer wrongness. This creature that many have called a thing of beauty, slender form and sweet voice are instead deft predators of the sea with a taste for the blood of any earthlander. They average almost two meters and a half long, with two long appendages ending in claws and a wide mouth that is able to fit a grow-up and it's full of saw-like rows of teeth. Their body is covered in small scales that go from blue to deep violet but not a single trace of human-like skin can be found. Some able witnesses have commented that they seem to be able to not only to produce a pleasant hum but to induce hallucinations in the unweary (Preposterous!). - From the truthful beastiary (1455, by Edward Collins & Mathias Fitzroy) Instinct: To consume the flesh of landwalkers
- Lure sailors with their humming.
- Induce hallucinations
- Replace the wounded
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Clockwork Owl Solitary, Small, Construct Arrow (d10 damage 1 piercing) 16 HP 3 armor Close, Reach, Near Special Qualities: It was specially designed to scout for things. Not much else, but here you are, fighting it. This is a cute clockwork owl, likely hoarded by some dirty scrublord. It's a would-be high-level bit of loot that instead wants to have a piece of the party, activated by a key-word or something. It seems to be a scouting device, on more cursory inspections. Instinct: To combat lucky adventurers.
- Shoot a cute lil' arrow from its mouth.