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E'dofleini Solitary, Large, Stealthy Rapid Capture (d10+2 damage 1 piercing) 16 HP 0 armor Master of disguise and baiting this creatures favorite place to hide is a damp trench with an overhang but it will often disguise itself as a tree, boulder or other structures in a damp or humid environment. Often they will set out tantalizing bait for whatever creature it thinks will cross its way. Carrion eater? Carcass. Adventures? Treasure chests. It tends to get its bait from previous kills. It moves quickly with its tentacle to drag you towards its beak. It decorates its tentacles with stingers to stun prey but only if they've successfully killed and harvested stingers from another creatures. They are immune to most poisons (venom/toxins). Instinct: Devouring whatever it can get its tentacles on
- Tentacle grab
- Bite
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The Woodman Solitary, Magical, Intelligent, Cautious, Hoarder rapid growth (b[2d10+4] damage 1 piercing) 16 HP 7 armor Close, Forceful, Near, Far Special Qualities: flesh of wood, twisted human Previously a human hermit that communed with nature till it became nature. Flesh of wood, hair of vines, causes rapid growth of any plants or seeds nearby, can "remind" anything made of natural products what it used to be and cause growth. Instinct: to destroy civilization
- Rapid Growth
- causes any nature nearby to grow rapidly and topple any structures or trap opponent
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Grot Horde, Tiny, Organized, Terrifying Nails and Teeth (d4-2 damage) 3 HP 0 armor Hand Special Qualities: Hideous looking, under developed How are goblins even born? However they are, Grots aren't the runts of the litter. No, they are what's left over. These horrid little things shriek and cry out constantly. No bigger than a cat, you could probably just step on them. Just be careful. They are known to swarm. A few teeth and nails is easy to handle. A few hundred? Different story. Best end their misery quickly. Instinct: to feed
- Swarm onto a foe
- Shriek, aggravating the swarm
- Bite and scratch pathetically
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The Thing in the Well Solitary, Large, Stealthy Dark Tentacles (w[2d12] damage) 16 HP 1 armor Reach, Near "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
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The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor Hand, Ignores Armor Special Qualities: Completely intangible swarms Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills