• Codex
  • Browse
  • Create
  • Login

Ryan's Up-voted Monsters

Next
  • Obsidian Cultist Horde, Divine, Organized, Intelligent, Hoarder
    Obsidian cleavers (d6+4 damage) 3 HP 0 armor
    Close

    These rank-and-file cultists of the dark gods are mere pawns in the schemes of their leaders. Instinct: To follow their leader

    • Surround and attack
    • Run for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Cultist Group
    Mace (d8 damage) 6 HP 0 armor
    Close

    Unwavering follower of that which Lies above. Instinct: Wants to summon old gods

    • Pray, Scheme, And smash stuff with mace
    Tweet
  • Cultist Acolyte Horde, Magical, Organized, Intelligent
    Arcane Bolt (d6 damage) 3 HP 0 armor
    Close, Far

    Within every cult the acolyte is the recent convert who is eager to test his mettle and prove their worthiness to the cause. Armed with guile and a basic understanding of magic the Acolyte will furiously defend an objective. When confronted by a foe they will most likely raise the alarm and call for backup from other Acolytes. Being recent converts, not all acolytes have fully accepted the dogma yet and may be persuaded to work against the cult. Instinct: Defend the Cause

    • Flare - Raises the alarm
    • Can be Persuaded
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Ice Crystal Golem Solitary, Huge, Magical, Construct, Amorphous
    Ice spike (d10+7 damage) 31 HP 5 armor
    Reach, Forceful, Near, Far
    Special Qualities: Ice Crystal

    There is a mound of ice blocking the path ahead. As you approach, the mass shifts, and a lopsided head turns its black ice crystal eyes on your group. For a moment, the creature looks scared, but it passes quickly as it bellows and rips an ice spike from its shoulder. It rushes you with a terrifying intensity. The ice golem is a byproduct of uncontrolled magic energies. Whether the ice golem was once a normal being, or completely made from pure ice crystals, it currently is confused and very hostile to things it doesn't understand. Beings made of ice crystal have one major weakness: some type of sound wave energy at the correct resonant frequency. It will shatter into pieces. The most powerful of ice golems will create smaller ice golems upon shattering. Instinct: To defend itself

    • When approached, it goes into a rage
    • When it shatters, it becomes 4 smaller golems with 1/4 of the health left over
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Concept Elemental Solitary, Devious, Planar, Amorphous
    Special Qualities: Ideal form

    The planes are not as literal as our world. Clothed in the elemental chaos are places of stranger stuff than air and water. Here, rivers of time crash upon shores of crystal fear. Bleak storms of nightmare roil and churn in a laughter-bright sky. Sometimes, the spirits of these places can be lured into our world, though they are infinitely more unpredictable and strange than mere fire or earth might be. Easier to make mistakes, too—one might try calling up a wealth elemental and be surprised to find a murder elemental instead. Instinct: To perfect its concept

    • Demonstrate its concept in its purest form
    This monster is from the core Dungeon World book
    Tweet
  • Crystal Spider Solitary, Large, Stealthy
    Razor leg (d10+2 damage 1 piercing) 16 HP 3 armor
    Reach, Messy
    Special Qualities: Absorb light

    Light gleams from its crystalline carapace, casting a riot of colours across walls. A definitely alluring and menacing arachnid. Its spare frame and delicate movements are gracious and attractive, while its crimson eyes and slender, venomous fangs radiate danger. The webs it makes are hard to see but their razor sharp edges will be harder to ignore. Instinct: To feed

    • Emit dazzling light
    • Create glass webs
    • Poison with its fangs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Aztazor's Golem Solitary, Huge, Magical, Devious, Cautious, Construct
    Magically anhanced punches (b[2d10+7] damage) 28 HP 5 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Energy jewels protected by crystal

    Some say to protect, others to intimidate, the truth is that it was made a long time ago from the ruins of a temple dedicated to the god of the Arcane. This collossal construct resembles the looks of a soldier and it behaves like one,only following the commands of whoever possesses it's control wand. Instinct: Follow commands

    • Arcane Strikes
    • Magical shred
    • Golem endurance
    Tweet
  • Runic automaton Group, Cautious, Construct
    Runic spear and shield (d8 damage) 10 HP 6 armor
    Close, Reach
    Special Qualities: Driven by rune magic

    Ancient guardian of graves and ruins of old. Instinct: to patrol

    • Guard ruins, protect ancient treasures
    Tweet
  • Royal Sword-Mage Solitary, Magical, Stealthy, Intelligent, Cautious, Hoarder
    Enchanted Blade (b[2d10] damage 1 piercing) 16 HP 7 armor
    Close, Reach, Ignores Armor, Far

    Instinct: Obeys orders

    • Works as agents of the sovereign
    • Subtle
    • Various arcane spells
    Tweet
  • Royal Guard Group, Organized, Intelligent, Cautious
    Spear (b[2d8] damage 2 piercing) 6 HP 6 armor
    Close, Reach, Near

    Instinct: Protect the nobility

    • Remain at alert
    • Call for backup
    Tweet
Next