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Goblin Horde, Small, Intelligent, Organized Spear (d6 damage) 3 HP 1 Armor Close, Reach Nobody seems to know where these things came from. Elves say they’re the dwarves’ fault—dredged up from a hidden place beneath the earth. Dwarves say they’re bad elvish children, taken away at birth and raised in the dark. The truth of the matter is that goblins have always been here and they’ll be here once all the civilized races have fallen and gone away. Goblins never die out. There’s just too damn many of them. Instinct: To multiply
- Charge!
- Call more goblins
- Retreat and return with (many) more
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Duskshade Assassin Solitary, Intelligent Ornate Longbow (d10 damage 2 piercing) 12 HP 1 armor Long Special Qualities: Perfect vision in the Dark Fear the unseen. The Dusk-shade assassin treads carefully and will use all of it's Witt's to remain undetected from player characters. Its reasoning can be one of few: *Protecting Sacred Land *A Contract Killing *Scouting Beyond Enemy Lines. The Dusk-shade has uncanny senses able to see with clarity within the dark as if it was day. Their weapons are known to those with knowledge of the kingdoms from the far north for being silent yet devastating from long range. PC's must be wary and quick witted when facing against a Dusk-shade Assassin, If they are unable to discern the location of its whereabouts, The Incoming damage from its volley of razor tipped arrows will be overwhelming to say the least. Instinct: To kill without detection
- Snipe (If undetected this monster prepares it's next shot causing double damage)
- Deftly escape when detected