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Monsters by Rydoste

  • Solitary, Huge, Divine, Intelligent, Planar
    Crushing bite (d12+3 damage 1 piercing) 26 HP 5 armor
    Reach
    Special Qualities: Immune to burning

    Instinct: To bask in heat

    • Attract streams of lava
    • Make a deal from below
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  • Ifri, the Spirit of Fire Solitary, Huge, Magical, Divine, Intelligent, Planar, Amorphous
    Flamethrowing (d12+5 damage) 33 HP 5 armor
    Reach, Ignores Armor, Near
    Special Qualities: Body made of fire

    Instinct: To punish the ones who would misuse the element of fire

    • Intimidate to submission
    • Spawns fires to do his bidding
    • Burns with immortal rage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Leaper gnome Group, Small, Stealthy, Organized, Intelligent, Hoarder
    Twin wristblades (b[2d8] damage 2 piercing) 6 HP 1 armor
    Hand
    Special Qualities: Mechanical spring-legs

    These gnomes are the strike-force of the Thieves' Guild. Powered by mechanical spring-legs, they can leap great distances and outmanoeuvre their victims with ease. Instinct: To serve as the right hand of the Thieves' Guild

    • Spring at their victims
    • Disappear into the shadows
    • Isolate victims
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Leech spawn Group, Terrifying, Amorphous
    Tentacles (d8 damage) 13 HP 1 armor
    Close
    Special Qualities: It looks like a pile of worms and a tumour. Blood from previous victims sometimes oozes from it.

    These creatures appear around locations where ancient otherworldly creatures sleep. They feed on whatever life they can find, until their energies can be harvested by those who would want the ancient beasts to awaken once more. The leech spawn's whole body consists of worm-like tentacles, with the exception of a glowing sphere-shaped organ constantly moving around in the creature's "body". When the creature is severely injured, this organ will begin to twitch and shine, before exploding shortly afterwards. If the leech spawn is able to gather sufficient nutrition (roughly one human), the organ will detach itself from the leech spawn, who will then start growing a new one. What anyone would do with a ball of volatile bio-magical energy like this is up to them. Instinct: To feed

    • Detonates when severely injured
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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