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Ifri, the Spirit of Fire Solitary, Huge, Magical, Divine, Intelligent, Planar, Amorphous Flamethrowing (d12+5 damage) 33 HP 5 armor Reach, Ignores Armor, Near Special Qualities: Body made of fire Instinct: To punish the ones who would misuse the element of fire
- Intimidate to submission
- Spawns fires to do his bidding
- Burns with immortal rage
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Leaper gnome Group, Small, Stealthy, Organized, Intelligent, Hoarder Twin wristblades (b[2d8] damage 2 piercing) 6 HP 1 armor Hand Special Qualities: Mechanical spring-legs These gnomes are the strike-force of the Thieves' Guild. Powered by mechanical spring-legs, they can leap great distances and outmanoeuvre their victims with ease. Instinct: To serve as the right hand of the Thieves' Guild
- Spring at their victims
- Disappear into the shadows
- Isolate victims
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Leech spawn Group, Terrifying, Amorphous Tentacles (d8 damage) 13 HP 1 armor Close Special Qualities: It looks like a pile of worms and a tumour. Blood from previous victims sometimes oozes from it. These creatures appear around locations where ancient otherworldly creatures sleep. They feed on whatever life they can find, until their energies can be harvested by those who would want the ancient beasts to awaken once more. The leech spawn's whole body consists of worm-like tentacles, with the exception of a glowing sphere-shaped organ constantly moving around in the creature's "body". When the creature is severely injured, this organ will begin to twitch and shine, before exploding shortly afterwards. If the leech spawn is able to gather sufficient nutrition (roughly one human), the organ will detach itself from the leech spawn, who will then start growing a new one. What anyone would do with a ball of volatile bio-magical energy like this is up to them. Instinct: To feed
- Detonates when severely injured