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Monsters by Warmist

  • Earth elemental Group, Large, Planar, Amorphous
    fists of stone (d8 damage) 17 HP 6 armor

    An angry spirit of earth, controlled by a powerful force, annoyed by something or protecting something sacred to the balance of all things. Instinct: to serve

    • shape earth
    • travel through earth
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  • Crystal Golem Solitary, Magical, Intelligent, Construct
    Beam of supernatural light (d10 damage 1 piercing) 20 HP 4 armor
    Close, Far
    Special Qualities: Supernaturally charismatic

    This is Malvolian's improvement on "Glass golem". While in human it's very charismatic. Unusually so. The magical link that controls these and the "Glass golems" works to share some power that then can be used to cast magical spells. Although they are crude by comparison power grows as creature count grows. Instinct: To Replace

    • To relay glass control
    • Cast a spell using surrounding golems
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  • Glass golem Horde, Magical, Stealthy, Intelligent, Construct
    glass blade hands (d6 damage 1 piercing) 7 HP 4 armor
    Close
    Special Qualities: Controlled by a magical link

    It looks like any other person until it's activated. Then all hell brakes loose. Constructed long ago by mad glass alchemist Instinct: to infiltrate

    • Obeys
    • Can look like some person
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  • Water Element Solitary, Large, Divine, Construct, Amorphous
    Powerful waves of water (d10+2 damage) 23 HP 0 armor
    Ignores Armor, Near
    Special Qualities: It's bound to the place

    The eternal guardian of Blazing Shard. Tasked to guard it in Ash Cage against all who would dare to take it for himself. However during the years a temple was erected around it and is now an object of worship. Instinct: To obey ancient orders

    • Guard what it's tasked to
    • Pull enemies to himself and drown them
    • Drain the fluids from the weak
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vampire lord Solitary, Organized, Intelligent, Hoarder
    Rapier (b[2d12+2] damage 1 piercing) 20 HP 1 armor
    Close, Forceful

    A vampire lord that has lived for so long that it has seen civilization start and end. It's mind is alien and his knowledge is infinite. Plans made by him span hundred of years and involve cities as pawns. Instinct: To rule from darkness

    • Charm and manipulate nobles
    • Call on the creatures of night
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  • Elite guard of Lady Tibia Solitary, Intelligent, Cautious
    Sword (b[2d10] damage) 12 HP 4 armor
    Close

    It's one of loyal guardians of lady Tibia Teine. They guard the Control Center, The skeleton making golem and the Lady herself. Decked out with metal plate armor and has authority to order around all the guards of Blackstone. Instinct: To protect what belongs to Teine family

    • Organize and orders the guards
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  • Half constructed black skeleton Horde, Small, Organized
    hands (d6 damage) 3 HP 0 armor
    Close

    Usually the processes of making black skeleton fails in being being destroyed and the soul released, but sometimes it happens and the bones are half animated. The souls is half bound and can sometimes influence the living. Instinct: Cling to the living

    • Grab and drag people
    • Wails of the soul half bound to bones
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ikarza the right hand of snake god Solitary, Huge, Divine
    Giant jaws (d10+7 damage 2 piercing) 20 HP 2 armor
    Reach, Ignores Armor

    Ikarza is the right hand of ancient god of snakes. Long ago worshiped by lizardmen and brother to the Ukarza (left hand). It's spend his thousands of years by guarding one of the last temples of the snake god. Recently he's been woken up by death of his sister "Ukarza" and seeks revenge. The two serpents hold the second moon inplace in the city of Blackstone where it's influence is hidden in pocket dimension. The snake is 10m long and the mouth can easily fit a cart. It's radiant scales are of red color and as hard as metal. Instinct: Guard the snake god family

    • Channel the divine power
    • Use underworld to sneak up
    • Shred creatures/objects by rubbing his scales against them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magestone golem Solitary, Large, Magical
    Crushing grip (w[2d10] damage) 20 HP 4 armor

    A large construct made by some forgoten mage. It's only task is to piece together skeletal minions. However if something gets in the way, it tries it's best to remove the obstacle. Sometimes it remembers that fleshy meatbags have skeletons inside... Instinct: Do the task it's constructed to

    • Craft skeletal creatures
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