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Trained Wolf Group, Small, Devious Bite (b[2d6+4] damage 1 piercing) 6 HP 1 armor Close, Forceful The Trained wolf is basically a very big and scary dog with long fangs, they hold on to their targets so their masters can either get a good shot or escape. Instinct: to do as it's told
- run fast bite hard
- Hold someone in place
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Kobold Flower Group, Small, Stealthy, Intelligent Short bow (b[2d6] damage 2 piercing) 6 HP 0 armor Close, Far The flowers are a group of 4 Kobolds who work to help the Minotaur, though he will eat them if he catches them so they walk through tiny borrowed tunnels in the maze, the uphold the traps and see the Minotaur as the son of their god, and will fight to the death to protect it, though they will be the most effective from the shadows. Instinct: to help the Minotaur
- Attack from the shadows
- Make Traps
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Minotaur Solitary, Large, Divine, Intelligent, Cautious Magical Club (b[2d12+6] damage) 22 HP 2 armor Forceful, Reach The Minotaur is half god half beast, it has been locked away and fed people regularly so it won't go mad, but it's terror has been instilled in the people for too long. Instinct: To eat, people and cattle
- Smell fear
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the thing that lives in the basement Solitary, Large, Cautious, Terrifying, Amorphous grab and choke (b[2d12+4] damage) 23 HP 3 armor Forceful, Near Special Qualities: squeeze into small spaces, slippery Instinct: take people to eat them later
- grab and choke
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Herman, ace archer Solitary, Organized, Intelligent bow (b[2d10] damage 2 piercing) 12 HP 1 armor Close, Far herman only speaks the language of the bow, he is silent and accurate Instinct: to hunt prey
- find a favouarable position
- use others to stall
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norrik's swornswords Horde, Organized, Intelligent, Cautious sword (d6 damage 1 piercing) 3 HP 4 armor Close the retainers of norrik, they are sworn to him and will follow him through thick and thin. the existance and number of them explain where all the food goes. Instinct: follow orders
- form lines
- rally
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goblin in a box Solitary, Small, Stealthy, Intelligent, Hoarder small dagger (d8 damage) 12 HP 0 armor Close pop! the goblin is out of the box, your sword is now gone and the goblin is already halfway towards the next room Instinct: to steal and cause mischief
- come out of a small box
- steal something valuable
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norrik's hound Solitary, Large, Construct, Terrifying bite and scratch (b[2d10+4] damage 1 piercing) 20 HP 2 armor Forceful Special Qualities: conjuered, twisted a huge hound made of so much muscle it seems uncomfortable, running around doing it's masters bidding Instinct: to please norrik
- fetch
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norrik the mage Solitary, Divine, Magical, Intelligent, Cautious, Hoarder force magic (d12+2 damage) 18 HP 2 armor Close, Reach, Far a demi-god mage, who betrayed his king and now hides in, and rules, an island people Instinct: to use and control
- speak through the tower to command the people
- hurt people with forceful magic