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Monsters by Skojar

  • Holly Boar Solitary, Large
    gore (b[2d10+4] damage) 16 HP 1 armor
    Forceful, Reach

    Instinct: to escape

    • figth back
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  • Salamammoth Solitary, Huge
    Stomp (d8+5 damage) 24 HP 2 armor
    Reach, Forceful, Ignores Armor

    The salamammoth is a tragic embodiment of conflicting drives. It constantly lights fires with it's living magma trunk, but can't resist stomping out the flames with it's massive scoria feet. Instinct: to smash to ash

    • Ignite fires and stomps them out
    • Melt weapons that strike it
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Arachnopteroid Solitary, Small, Stealthy
    bite (d4 damage 1 piercing) 5 HP 0 armor
    Close
    Special Qualities: Flying

    A giant bat, with a spider's face (eight eyes, twitching mandibles, you get the picture). There are a few extra spidery legs to really drive home the creepiness. When you get too close, it will grab something of yours, fly away from it's web, and drop that something. It's trying to give you an opportunity to leave. I suggest you take advantage of it. Instinct: to defend it's brood

    • Swipe something in a flyby
    • Encase in webbing
    • Inject and Paralyze
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crogg Solitary, Large
    bite (d10+2 damage) 16 HP 1 armor

    A massive toad with an alligator's snout. Appears to carry itself with an insulting nonchalance, but really it's just that you don't 'get' amphibian facial expressions. Instinct: to feed

    • Gnaw
    • Capture with tongue
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slaver Hound Group, Small
    bite (d6 damage) 6 HP 1 armor
    Hand

    It just needs you to hold still until it's master shows up. Instinct: to locate and subdue

    • Track by smell
    • Drag them down to the ground
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slaver Alpha Solitary, Stealthy, Organized, Intelligent
    Goad (d10 damage) 12 HP 2 armor
    Close, Reach, Near

    He's just trying to provide a quality product to his customers. Instinct: to profit

    • Exploit the helpless
    • Feign negotiations
    • Give the signal to ambush
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slaver Group, Stealthy, Organized, Intelligent
    Goad (d8 damage) 6 HP 1 armor
    Close, Reach, Near

    The thing about refugees is that no one misses them if they’re harvested. Instinct: to capture

    • Team up to control
    • Pin someone under a net
    • Call for backup
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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