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Murlodir Pit Champion Solitary, Stealthy, Intelligent Massive fists (b[2d10+2] damage) 16 HP 1 armor Close, Forceful The Murlodir pits, Ale, sweat,blood and enough betting oppurtunities to make someone very rich or extremely poor attracts all sorts. There can be only one champion of the pits, an embodiment of raw power,skill,endurance or nastyness or maybe just all off it combined in a single angry looking dwarf. Instinct: To defend the title
- Fight for sport
- Fight dirty
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Murlodir pit fighter Solitary, Stealthy, Devious, Intelligent Fists (d8 damage) 16 HP 0 armor Close The Murlodir pits, Ale, sweat,blood and enough betting oppurtunities to make someone very rich or extremely poor attracts all sorts. What are fighting pits, without fighter? Those that seek to test their skill,fight for fame and glory or just for the hell of it. The ale and coin also helps ofcourse... Instinct: To fight
- Fight for sport
- Fight dirty
- Often lost in a drunken rage
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Dark mithril goliath Solitary, Huge, Amorphous Giant fists (d10+5 damage 2 piercing) 27 HP 3 armor Reach, Forceful, Near Special Qualities: Split of into smaller versions of itself Instinct: To protect its mithril vein
- Rend and maim
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Bartholomew Solitary, Magical, Devious, Intelligent, Hoarder Corrupting tendrils (d8 damage) 16 HP 0 armor Close, Reach, Ignores Armor, Near, Far Instinct: To corrupt
- Spread corruption
- Corrupt magical energies
- command the corrupted
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Guardian of the grove Group, Large, Terrifying Claw (d8+4 damage 2 piercing) 14 HP 1 armor Forceful Special Qualities: Spiky vines covering its body Instinct: To rampage
- Attack without abandon
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Deep Elf Warden Solitary, Magical, Stealthy, Intelligent, Hoarder Barbed greatsword (b[2d10+4] damage) 16 HP 6 armor Hand, Close Instinct: To inflict pain beyond measure
- Protect the clan
- Give the appearance of being somewhere they’re not
- Spells of deceit and trickery
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Wight Group, Devious, Intelligent Long sword and bow (b[2d6+4] damage 1 piercing) 14 HP 1 armor Close, Forceful, Near, Far The word "wight" meant "person" in days of yore, but the name now refers to evil undead who were once mortals driven by dark desire and great vanity. When death stills such a creature's heart and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers the call, the spirit is granted undeath so that it can pursue its own malevolent agenda. Instinct: To consume all life
- Consume life
- Raise those it slays as undead
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Ederalian Assasin Group, Stealthy, Intelligent Poisoned dagger (b[2d8] damage 1 piercing) 10 HP 1 armor Close, Near Instinct: To assasinate for gold
- Ambush
- Throw a smoke bomb