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Monsters by Fuzzymuzzy

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  • Murlodir Pit Champion Solitary, Stealthy, Intelligent
    Massive fists (b[2d10+2] damage) 16 HP 1 armor
    Close, Forceful

    The Murlodir pits, Ale, sweat,blood and enough betting oppurtunities to make someone very rich or extremely poor attracts all sorts. There can be only one champion of the pits, an embodiment of raw power,skill,endurance or nastyness or maybe just all off it combined in a single angry looking dwarf. Instinct: To defend the title

    • Fight for sport
    • Fight dirty
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  • Murlodir pit fighter Solitary, Stealthy, Devious, Intelligent
    Fists (d8 damage) 16 HP 0 armor
    Close

    The Murlodir pits, Ale, sweat,blood and enough betting oppurtunities to make someone very rich or extremely poor attracts all sorts. What are fighting pits, without fighter? Those that seek to test their skill,fight for fame and glory or just for the hell of it. The ale and coin also helps ofcourse... Instinct: To fight

    • Fight for sport
    • Fight dirty
    • Often lost in a drunken rage
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  • Dark mithril goliath Solitary, Huge, Amorphous
    Giant fists (d10+5 damage 2 piercing) 27 HP 3 armor
    Reach, Forceful, Near
    Special Qualities: Split of into smaller versions of itself

    Instinct: To protect its mithril vein

    • Rend and maim
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  • Bartholomew Solitary, Magical, Devious, Intelligent, Hoarder
    Corrupting tendrils (d8 damage) 16 HP 0 armor
    Close, Reach, Ignores Armor, Near, Far

    Instinct: To corrupt

    • Spread corruption
    • Corrupt magical energies
    • command the corrupted
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  • Guardian of the grove Group, Large, Terrifying
    Claw (d8+4 damage 2 piercing) 14 HP 1 armor
    Forceful
    Special Qualities: Spiky vines covering its body

    Instinct: To rampage

    • Attack without abandon
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  • Deep Elf Warden Solitary, Magical, Stealthy, Intelligent, Hoarder
    Barbed greatsword (b[2d10+4] damage) 16 HP 6 armor
    Hand, Close

    Instinct: To inflict pain beyond measure

    • Protect the clan
    • Give the appearance of being somewhere they’re not
    • Spells of deceit and trickery
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wight Group, Devious, Intelligent
    Long sword and bow (b[2d6+4] damage 1 piercing) 14 HP 1 armor
    Close, Forceful, Near, Far

    The word "wight" meant "person" in days of yore, but the name now refers to evil undead who were once mortals driven by dark desire and great vanity. When death stills such a creature's heart and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers the call, the spirit is granted undeath so that it can pursue its own malevolent agenda. Instinct: To consume all life

    • Consume life
    • Raise those it slays as undead
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  • Hezrou Solitary, Large, Magical, Planar
    Claws and Mouth (d10+5 damage 1 piercing) 20 HP 2 armor
    Special Qualities: Noxious Stench

    Instinct: To dominate through extreme force

    • Lead an unholy host into battle!
    • Call forth dark magic
    • Summon more Demons from the Abyss
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nuvian Solitary, Large, Magical
    Antlers (b[2d10+4] damage 3 piercing) 20 HP 4 armor
    Forceful
    Special Qualities: Massive antlers, Bark plated

    Instinct: To guard the grove

    • Fend off interlopers
    • Unleash nature's wrath
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ederalian Assasin Group, Stealthy, Intelligent
    Poisoned dagger (b[2d8] damage 1 piercing) 10 HP 1 armor
    Close, Near

    Instinct: To assasinate for gold

    • Ambush
    • Throw a smoke bomb
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