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Swamp Trapped Girl Solitary, Magical, Devious, Intelligent fists (d6 damage) 16 HP 6 armor Close Special Qualities: Her apperance lets her meld with her environment Instinct: to escape
- Empower her physical abilties
- Fog Cloud
- It will inflict you with the swamp curse
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Cult Assasssin Solitary, Stealthy, Magical, Intelligent, Hoarder Repeating Crossbow (d10 damage 2 piercing) 12 HP 1 armor Close, Near Instinct: to fullfill its contract
- Ambush someone
- Vanish into thin air
- Renders itself and its equipment completly silent
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Infiltrator Solitary, Stealthy, Divine, Magical, Organized, Intelligent Sword (d12+2 damage) 14 HP 2 armor Close Instinct: Destroy Order
- Take someones place
- Use a crippling poison
- To influence someones mind
- Call in its underlings
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Lord Rismak Solitary, Stealthy, Organized, Intelligent, Hoarder Greataxe (b[2d10+2] damage 2 piercing) 16 HP 2 armor Close Leader of the house of Dask. Gained the position mainly through violence and bullying other people out of business. Lost an arm in his early years and wears an artifical metallic arm with an build in fungal sporepod that he can launch once. The spores can cause hallucinations, extreme fatique and frenzy. Instinct: to secure his rule
- To cut someone in half
- Breath fungal spores
- Call his guards
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Double Blessed Solitary, Cautious, Construct Fist and metalic feathers (b[2d10+4] damage) 20 HP 5 armor Close, Forceful, Near Special Qualities: It has the wings of the airborn Created by the great wizard Arles. This creature is double blessed by the air and by the earth. Therefore it has the wings and physique of the Airborn and the metalic and resistant skin of the Earthborn. This first succesful creation of him, protects him in his experiments and anyone that wants to harm him. Instinct: to protect
- Hold someone with unrelenting strength
- It can form a protective cocoon with its metalic wings
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Plapperisch Horde, Small, Organized Crude Sword (d4 damage) 3 HP 1 armor Close Instinct: to devour food
- Overpower someone with numbers
- Let loose a ghastly howl for help
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Julanika (Deep Giants) Group, Large, Intelligent, Hoarder Giant Clubs (d10+2 damage) 10 HP 1 armor Forceful, Reach The Giants living deep in the worldcrust, call themselfes Julanika. Like all of the other things that live in the worldcrust, little is known about them, but that they usually appear in packs of 4-6. If they ever find traces of you, they will most likely hunt you down. Instinct: They take what they want, no matter what.
- Roam the caverns of the worldcrust in the search of prey
- Use a creature to set a trap
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Blood Eternal Solitary, Magical, Stealthy, Intelligent, Amorphous Blood (d12 damage) 19 HP 5 armor Close, Near Special Qualities: Body made of blood Little is known of the origin of these things. It is said they once fought the gods themself, but lost and most of them got imprisoned. A few managed to elude this fate and ever since they try to find and free their imprisoned bretheren. Entered a host through a wound and taking control of them or lying dormant in him, being nourished by the body and gathering strength. They are always on the lookout for a new host, who has more power then their current one. Once they have enough power and ressources they will use those to start the search for their bretheren and fight against anyone that wants to stop them. Its abilty to control blood makes it a fearsome enemy, as long as there is enough blood around it can use it to form weapons or whatever it wants and make it hard as steel. Or just sap the blood out of the enemy it slashed open a wound. Instinct: Free its brethren
- Crawl into someone and take control of them
- Feign death
- Form and harden blood