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A Person With No Name's Up-voted Monsters

  • Ring of Transformation Solitary, Tiny, Magical, Stealthy, Construct, Amorphous
    Transform into Animal (d10-2 damage) 15 HP 5 armor
    Hand, Far
    Special Qualities: Cursed

    "What do you mean don't put it on, its just a ring" said the knight as he transformed into a cat. The ring described is one of several created in the old times as some kind of joke. Once put on they use a form of unknown magic to turn the user into a seemingly random animal, unfortunately as the magic is unknown to transformations is almost always permanent. It is widely believed that the rings have some form of consciousness as they do tend to turn up in odd places, ie inside of the dresser at the local inn. Instinct: To transform all who wear it

    • Transform into animal
    • Beauty
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
    Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
    Hand, Ignores Armor
    Special Qualities: Completely intangible swarms

    Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

    • Devour flesh
    • Impersonate voices
    • Absorb knowledge from those it kills
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sewer Monkey Horde, Small, Devious
    Tooth and Claw (d8 damage) 3 HP 0 armor
    Close

    After escaping from a visiting circus many years ago, these monkeys have somehow learned to live and thrive in the city bowels. Fur bleached white from strange chemicals, they are small, mean, and sharp toothed. Many larger animals have learned the hard way that it's best avoid their territory and stay out of their path. Instinct: To defend territory

    • Overpower through numbers
    • Infect wounds
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  • The Thing in the Well Solitary, Large, Stealthy
    Dark Tentacles (w[2d12] damage) 16 HP 1 armor
    Reach, Near

    "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

    • Politely collect tribute
    • Leverage townspeople through secrets
    • Purify water
    • Hide in darkened waters
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rogue Clockwork Repair Spider Group, Tiny, Intelligent, Construct
    Claws, Sharp Mandibles (b[2d8] damage 1 piercing) 10 HP 3 armor
    Hand, Near
    Special Qualities: Self Repair

    A race of tiny clockwork spiders designed by ancient dwarves to preform repairs in places to small for dwarves to fit. They somehow went rogue, killing their creators, believing that killing them was a way of fixing them. They look like tiny brass insects with eight protruding legs each ending in a sharp point. Upon encountering one it would be advisable to keep your distance and to kill it from there. Instinct: To repair living things (kill them)

    • Pounce
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slorr Solitary, Stealthy, Intelligent, Hoarder
    Strangling its victims to death. (d10+2 damage) 12 HP 0 armor
    Close, Forceful, Near

    They may look like frail old men, but make no mistake, Slorr are incredibly strong and fast. Should you be attacked by a Slorr, your best option would be to keep it at bay, as they need to be close to attack. One can also distract it with shiny things, Slorr love shiny things. Instinct: To kill for shiny things, gold, rings, trinkets, etc

    • Weak Strangle
    • Appearing Frail
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Creeping Ivy Solitary, Magical
    Smothering (d10 damage) 12 HP 6 armor
    Close

    It only moves when unsuspecting folk are distracted, creeping slowly over them, until it is too late. It appears like normal ivy, but it can grow very quickly if it believes there is danger about. Instinct: To protect the forest from those that it believes want to hurt it.

    • It creeps into the mouths of its victims, smothering them.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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