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Rast Group, Stealthy, Planar, Terrifying Bite (b[2d8+2] damage 1 piercing) 6 HP 0 armor Close Special Qualities: Levitation, Immune to fire and heat Radiating outward are 10 to 12 spindly limbs, each ending in a barbed claw for tearing apart meat or digging through the soft ash. Rasts are canny combatants, using stealth and misdirection to ambush their victims. The pack almost always operates as a unit, instinctively working together. Instinct: To feed.
- Clamp down and drain dry.
- Amush with ash stealth
- Tear with multiple clawed limbs
- Lock Gaze and hold with primal fear
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Id Fiend Solitary, Small, Psionic, Devious, Cautious Unleash worst fears (d8+2 damage) 10 HP 2 armor Close Special Qualities: Psionic armor, Biofeedback As it stalks it prey, always near never seen, a strange anxiety sets upon the victim. A sound, a smell, a glimpse of hints of fears imbeded start to surface. And then you are paralysed as your worst fears manifest. That's when it strikes ready to rend and devouver. Instinct: To devour fear laden body
- Stalk victim via fear
- Psionic attacks
- Death Field
- Egowhip
- Mind thust
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Wolfwere Solitary, Stealthy, Devious, Intelligent Rend by tooth or blade (b[2d10+2] damage 1 piercing) 12 HP 1 armor Close Special Qualities: Immune to normal weapons, Aversion to Wolfsbane, Vulnerable to Iron, Vulnerable to magic weapons The Wolweres prefer guise that of a pilgrim, minstrel, or similar wanderer. Perhaps the "music that soothes the savage beast," is something that the beast has made peace with, and corrupted to now serve its evil and hateful goals. Despite their fondness for wolves and worgs, wolfweres loathe the company of werewolves. The enmity between these two monsters is so great that they will often attack each other on sight. Instinct: To brutaly slay humans and demihumans
- Charm target while in the form of exceptional allure.
- Summon wolf allies.
- Song of lethargy – whether it be the howl or lute.