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Pokepotter4's Up-voted Monsters

  • The Thing in the Well Solitary, Large, Stealthy
    Dark Tentacles (w[2d12] damage) 16 HP 1 armor
    Reach, Near

    "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

    • Politely collect tribute
    • Leverage townspeople through secrets
    • Purify water
    • Hide in darkened waters
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mino-Gargoyle Solitary, Large, Construct
    Gore (d10+2 damage) 16 HP 1 armor
    Forceful, Piercing 1
    Special Qualities: Perfect spacial awareness

    When the wizard Garmond captured a minotaur, he gave it the power to trade places with five statues that he created in its image. He placed the labyrint surrunding his hall to protect it from thieves wanting to steal his treasure. An interesting property of the Mino-Gargoyle, is that it seems to heal all wounds when animating another statue. But in reality it leaves behind a damaged statue and must deal with its old wounds once it animates that statute once more. Instinct: to protect the corridors from trespassers

    • Animate a statue
    • Pin an enemy against the wall
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Tounge-Taker Group, Tiny, Stealthy, Devious
    Pounce (w[2d4-2] damage) 6 HP 0 armor
    Hand
    Special Qualities: Flight

    The Tounge-Taker is a winged, catlike spirit from a far away place that the wizard Garmond captured on one of his expeditions and brought to his laboratory, locked in a cage of course. When this mischievous spirit touches a creature, that creature's tounge disappears and reappears on the necklace around this spirit's neck. Should someone touch its necklace, the tounges would return to their owners mouths again. Instinct: Collect as many voices as possible

    • Steal a creature's voice
    • Temporarily turn invisible
    • Imitate a stolen voice
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kylath the Vengeful Solitary, Huge, Stealthy, Organized, Intelligent, Hoarder, Terrifying, Messy
    Rend the insigifican mortals (d12+5 damage 1 piercing) 20 HP 2 armor
    Reach, Forceful
    Special Qualities: Wings, A roar that freezes your blood

    One of the oldest remaining red dragons, Kyloth, the broodmother is fiercely protective of her children. You don't want to know what she would do if she found out someone harmed one of them, or worse, killed one. Why did you do that again? Instinct: Enact vengeance on anyone who harms her or her brood.

    • Spew forth searing flames
    • Call the goblin henchmen
    • Let the brood avenge their brother
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sewer Alligator Solitary
    Bite (d10+2 damage 1 piercing) 12 HP 2 armor
    Close, Forceful
    Special Qualities: Amphibious

    Instinct: Eat whatever/whoever is available

    • Drag someone underwater
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